TRIVIAL PURSUIT-LIKE TOOL DEVELOPMENT AS A LEARNING AND EVALUATION METHOD IN CELLULAR AND HUMAN PHYSIOLOGY
1 University of Granada, Faculty of Pharmacy, Department of Physiology (SPAIN)
2 University of Granada, High Engineering School, Department of Languages and Systems (SPAIN)
About this paper:
Appears in:
INTED2010 Proceedings
Publication year: 2010
Pages: 5541-5545
ISBN: 978-84-613-5538-9
ISSN: 2340-1079
Conference name: 4th International Technology, Education and Development Conference
Dates: 8-10 March, 2010
Location: Valencia, Spain
Abstract:
Typical evaluation techniques are mostly based in the performance of written and oral examinations. In the Faculty of Pharmacy at the University of Granada, the progressive implementation of the European Credit Transfer System (ECTS) started in the year 2006. Since that, new techniques have been incorporated by the teaching staff in order to cope with this new deal. In that context, our group has been funded by the University of Granada through its Docent Innovation Programme 2009 in order to perform the game “Trivial Pursuit-Like for Cellular and Human Physiology”. Overall, our aim is to provide students with a didactic tool which should be useful for learning purposes and also of great interest in terms of auto evaluation and evaluation. Moreover, through this tool, it is intended to reinforce student’s autonomy, together with other skills like working in group, the improvement of critical spirit, thinking skills; the capacity of search, filter and analyze information from different sources; to improve the scientific curiosity and motivation for the study of Physiology.
The specific aim of the project is to improve the evaluation techniques in Cellular and Human Physiology (CHP) discipline, from the Faculty of Pharmacy at the University of Granada. This aim will be followed through the implementation of multimedia software based on the popular game “Trivial Pursuit” throughout collaborative work between students and professors.
The most important part of the project will be, for the first year, to design and to test the game. In the next years, it is intended that the game will be used in the classroom through the entire course. Also improvements in the software and the increasing of the data base are expected for these following years.
Milestones for the academic year 2009-2010:
1. To introduce to the student of Cellular and Human Physiology, Group B, the project.
2. To establish the working groups at the classroom, with no more than 5 students per group.
3. To explain to the students the different questions to be introduced in the database of the game:
• True/false questions
• Multiple answer tests
• Pictures-based questions
• Short questions
• Sentences to be filled with words or numbers
• Matching exercises
4. To prepare, by the student’s groups, at the end of each teaching unit, the questions to be inserted in the database. To do that, the groups will have accessibility to the necessary books and reference material, as well as to medical dictionaries, anatomy atlas, power point presentations, etc.
5. To introduce the questions to the database.
6. To perform several training sessions with the game, in order to perform the set up of the software, to learn about the best game dynamic, etc.
Keywords:
Evaluation techniques, Trivial Pursuit-Like, Cellular and Human Physiology.