DIGITAL LIBRARY
A LITERATURE REVIEW OF THE USE OF GAMIFICATION IN ACCOUNTING EDUCATION
1 European University of Valencia-UEV (SPAIN)
2 Universidad Internacional de Valencia (SPAIN)
3 Polytechnic University of Valencia-UPV (SPAIN)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 7662-7667
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.1822
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
Gamification is a tool that is increasingly used in the field of teaching at all levels of education, from primary to university. Despite the fact that Business Management and Accounting have not remained on the sidelines in studies on the use of game-based learning, the scarcity of such work in this field provides us with only a limited vision of the research that is being carried out in the area. In order to fill this research gap, this paper analyses the academic literature in detail on the use of gamification in accounting education.

To this end, an in-depth review of scientific documents retrieved from academic databases has been carried out with the aim of:
a) identifying the methodologies used in the research,
b) examining the types of games used by researchers,
c) establishing the different educational stages where this research is being carried out,
d) analysing the samples used, and
e) analysing the results obtained in the studies.

The results obtained from this review have made it possible to recognise some of the most recurrent work and other research areas in which further exploration can be undertaken within the field of gamification and accounting.
Keywords:
Gamification, serious games, game-based learning, accounting education, literature review.