DIGITAL LIBRARY
ISAFETYAPP: DISTANCE LEARNING OF INTERNET SAFETY PRINCIPLES THROUGH A MOBILE APP
Hellenic Open University (GREECE)
About this paper:
Appears in: EDULEARN25 Proceedings
Publication year: 2025
Page: 2412 (abstract only)
ISBN: 978-84-09-74218-9
ISSN: 2340-1117
doi: 10.21125/edulearn.2025.0665
Conference name: 17th International Conference on Education and New Learning Technologies
Dates: 30 June-2 July, 2025
Location: Palma, Spain
Abstract:
Better internet for kids (BIK+) strategy, was adopted on 11 May 2022, to ensure that children are protected, respected and empowered online in the new Digital Decade, in line with the European Digital Principles. "ISafetyApp:Teaching Students Internet Safety Through an Artificial Intelligence Mobile Application" Erasmus+ School Education project (2020-1-PL01-KA226-SCH-096462) aimed at teaching safe use of the Internet, especially for students with learning problems by creating the educational distance learning mobile application "ISafetyApp" which was designed, developed & evaluated and has been online in all major app stores. In this paper we present the design, development and evaluation of the Serious Game that has been created that outlines how Game‐Based Learning (GBL) approaches help educators to break out from the traditional classroom in various specialties and educational contexts. The Serious Game that was created was tested in schools in Greece and Poland. According to the results knowledge about Internet Safety increased significantly more in students that played the game than students that were taught about Internet Safety through traditional methods , indicating that school children can learn about the concepts of internet safety more effectively through a game-based learning approach compared to traditional text and/or e-Learning based approaches.
Keywords:
Distance Education, Internet Safety, Serious Games, Educational Technology.