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STUDENTS’ VIEWS ON A MOBILE SERIOUS GAME THAT FOSTERS MATHEMATICAL SKILLS THROUGH MAGIC (SPELLS): A SURVEY STUDY
Hellenic Open University (GREECE)
About this paper:
Appears in: ICERI2022 Proceedings
Publication year: 2022
Page: 8505 (abstract only)
ISBN: 978-84-09-45476-1
ISSN: 2340-1095
doi: 10.21125/iceri.2022.2238
Conference name: 15th annual International Conference of Education, Research and Innovation
Dates: 7-9 November, 2022
Location: Seville, Spain
Abstract:
Mathematical skills education constitutes one of the most important building blocks of basic education. However, students’ mathematical skills achievement has often been the focus and is seen as a critical global issue in many countries since for many students mathematics is a subject that causes them fear, anxiety, and anger during lesson (Khiat, 2010). ‘Clash of Wizardry’ is a mobile serious game that uses the context of magic to create an immersive world, in which learners playfully duel using magic spells powered by mathematics. In fact, mathematical equations are hidden from the students, creating a stealth learning environment in which students enhance their mathematical skills through playing. This paper reports the results of a survey in which 432 students from three European countries (Greece, Portugal & Italy) answered questions about the usability and pedagogical value of 'Clash of Wizardry'. The analysis of the results showed that ‘Clash of Wizardry’ was positively evaluated by students.
Keywords:
Serious game, mathematical skills, Clash of Wizardry, mathematics education, magic.