DIGITAL LIBRARY
TOUCH, SPEAK, LEARN: MULTIMODAL INTERFACES IN THE CLASSROOM
Faculty of Science, University of Split (CROATIA)
About this paper:
Appears in: ICERI2023 Proceedings
Publication year: 2023
Pages: 8316-8325
ISBN: 978-84-09-55942-8
ISSN: 2340-1095
doi: 10.21125/iceri.2023.2129
Conference name: 16th annual International Conference of Education, Research and Innovation
Dates: 13-15 November, 2023
Location: Seville, Spain
Abstract:
Multimodal interfaces in education have emerged as an effective and creative means of transforming traditional teaching strategies and meeting the diverse learning needs of students of different ages. Text, images, video, speech, and touch are just some of the sensory inputs that these interfaces seamlessly combine to create engaging and interesting learning environments tailored to the preferences of individual learners. Traditional teaching methods prioritize a group rather than focusing on the individual learner and lack personalized approaches, making it difficult for some students to fully understand the subject matter. However, the development of technology-enhanced multimodal interfaces offers a potential answer to this problem. Customizing the delivery of information through these interfaces addresses visual, auditory, and kinesthetic learners so that all students have a more enjoyable and consistent learning experience, regardless of their varying abilities. These user interfaces make use of a variety of modalities to provide students with engaging, fun learning experiences that mimic games so that they feel like they are playing rather than participating in classroom activities.
This paper examines the impact of incorporating voice and gesture-based interaction in teaching for students of all ages. It focuses on the transition from traditional teaching methods to interactive and immersive learning environments and shows how this change can significantly impact student interest and engagement in various courses. A programmed interface was developed that allows students to respond to quiz questions using voice commands and hand gestures to promote active student engagement and create a good learning environment. This strategy deceptively presents learning as a game and seeks to improve both the fun and efficiency of the learning process. Such interactive educational opportunities play an important role in maintaining students' attention and motivation. The paper also emphasizes the importance of finding a balance between imitating a game and maintaining the seriousness of education to ensure a wholesome learning experience without compromising its value. The paper emphasizes the importance for teachers to prioritize students' pursuit of knowledge and to ensure that students are not drawn in for pure entertainment purposes.
Keywords:
Education, multimodal interfaces, speech-based interaction, gesture-based interaction, fun learning.