1 University of Petrosani (ROMANIA)
2 Nicolae Balcescu High Sccool (ROMANIA)
About this paper:
Appears in: EDULEARN18 Proceedings
Publication year: 2018
Pages: 435-445
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.0188
Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain
Today billions of people actively use the internet, to get informed and self-educate, about 70% have a social media account and majority of young people. All of these virtual interaction trends come in support of the development of eLearning and virtual education.

The response of Higher education to this challenge was integration in the curricula: media, mobile communications, and new technologies in laboratories even the Asynchronous eLearning. This Standard education is based on metaphor “Teach more learn a lot” named Blended learning. Such blended learning complicates the standard education too much, it lost the eLearning values namely anywhere, anytime and not solve the requirements of Labor market. This upgrading seems to transform the paradigm of standard education in “Teach more learn less”.

These influences have also been felt more and more in Higher education and especially in the emerging fields: Electronics, Communications, Computers, Control Engineering and Robotics. If computers and communications revolutionized technology, ways to support and reform education should be found, the scientist say. To get a solution is not easy because integration eLearning in Standard educations risk to lost the important academic skill and values. First think should be to use an eLearning integrated in Standard education as Blended eLearning for Higher education.

A solution which must be explored for Higher education is to develop a strategy application to the Study programs level even at the subject level. This was the motivations of this paper. The objective was “Integrations in curricula for Control Engineering program of study, the Blended learning variant of eLearning, even mLearning, together with Problem-solving and Enterprising education on metaphor “Teach less learn more”. To accomplish the objective of the paper at beginning was analyze the standard education, the eLearning with his variants synchronous, asynchronous, blended, mobile, new methods of teaching and learning like Problem-solving which paves the way for Enterprising education, Game base learning and Webinar. So was presented the advantages, myths and weaknesses of them. In the last paragraph was presented an application for Systems theory a subject from Control Engineering Study program. Application is based on” Teach less learn more”, to be used as Blended learning variant of eLearning including mLearning. The quizzes and tests are designed as Problem-solving to develop some enterprising skill and is finish with designing a practically applications. This proposal implies designing the curricula in such a way then cover first Standard educations values, competences and second formative education skills needed to Labor market by Blended learning.
Standard education, Learning, Blended learning, skills, values, weaknesses, trends, Control Engineering, applications.