About this paper

Appears in:
Pages: 2001-2005
Publication year: 2017
ISBN: 978-84-617-8491-2
ISSN: 2340-1079
doi: 10.21125/inted.2017.0604

Conference name: 11th International Technology, Education and Development Conference
Dates: 6-8 March, 2017
Location: Valencia, Spain

GAME-BASED LEARNING IN EFFORT TO ENHANCE PROMOTION OF MINORITY LANGUAGES

E. Petrov1, J. Mustafina1, M. Alloghani2, D. Al-Jumeily2

1Kazan Federal University (RUSSIAN FEDERATION)
2Liverpool John Moores University (UNITED KINGDOM)
Minority language is a language spoken by a minority of the population of a territory. The problem of such kind of languages in modern society is that they are often mistaken for primitive, oversimplified or even uncultured comparing to the major ones. Provided that such kind of languages are not promptly protected by local governments and language policies, this attitude may lead to threat of extinction for minor languages and, as a consequence, cultures related to these languages. Modern society develops and changes at a high rate, setting new problems to solve. It affects the minor languages promotion affair as well, challenging specialists of the area to invent or discover new ways and tools to support such languages. One of the ways to promote minor languages is to use technologically enhanced learning, particularly, game-based learning and gamification of the learning process. Gaming can boost the learners’ interest towards the learning of minor languages, help them better understand the aspects of languages (grammar, vocabulary etc.) and cultures, show them that minor languages are not ‘primitive, oversimplified or even uncultured’ and, as a result, encourage them to use minor languages outside of the classroom. The paper is dedicated to the investigation and development of game for the purpose of supporting and promoting minority languages. In the first part of it, we provide the theoretical basis and information on minor languages protection and promotion. Further, we describe the actual measures taken in order to support such languages. This will lead to the fist phase of software development, which is the collection of the requirement specifications of the proposed system. The design of the system will be followed with full description of the overall architecture of the proposed game. Finally, we suggest the way in which game-based learning can be used in order to promote minor languages. As a result, we will propose the idea of a software meant for enhancing the promotion of minority languages that, in its turn, will encourage and provide basis for international interdisciplinary collaboration efforts.
@InProceedings{PETROV2017GAM,
author = {Petrov, E. and Mustafina, J. and Alloghani, M. and Al-Jumeily, D.},
title = {GAME-BASED LEARNING IN EFFORT TO ENHANCE PROMOTION OF MINORITY LANGUAGES},
series = {11th International Technology, Education and Development Conference},
booktitle = {INTED2017 Proceedings},
isbn = {978-84-617-8491-2},
issn = {2340-1079},
doi = {10.21125/inted.2017.0604},
url = {http://dx.doi.org/10.21125/inted.2017.0604},
publisher = {IATED},
location = {Valencia, Spain},
month = {6-8 March, 2017},
year = {2017},
pages = {2001-2005}}
TY - CONF
AU - E. Petrov AU - J. Mustafina AU - M. Alloghani AU - D. Al-Jumeily
TI - GAME-BASED LEARNING IN EFFORT TO ENHANCE PROMOTION OF MINORITY LANGUAGES
SN - 978-84-617-8491-2/2340-1079
DO - 10.21125/inted.2017.0604
PY - 2017
Y1 - 6-8 March, 2017
CI - Valencia, Spain
JO - 11th International Technology, Education and Development Conference
JA - INTED2017 Proceedings
SP - 2001
EP - 2005
ER -
E. Petrov, J. Mustafina, M. Alloghani, D. Al-Jumeily (2017) GAME-BASED LEARNING IN EFFORT TO ENHANCE PROMOTION OF MINORITY LANGUAGES, INTED2017 Proceedings, pp. 2001-2005.
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