DIGITAL LIBRARY
THE USE OF MIXED REALITY FOR CULTURAL AND HISTORICAL EDUCATION
University of Library Studies and Information Technologies (BULGARIA)
About this paper:
Appears in: INTED2020 Proceedings
Publication year: 2020
Pages: 2692-2699
ISBN: 978-84-09-17939-8
ISSN: 2340-1079
doi: 10.21125/inted.2020.0805
Conference name: 14th International Technology, Education and Development Conference
Dates: 2-4 March, 2020
Location: Valencia, Spain
Abstract:
Promoting cultural and historical heritage through information technologies (IT) is an extremely working formula for the proper use of technologies in the process of perception and study of human cultural heritage. The opportunities offered by the modern technologies allow more attractive, adequate and correct way to enrich the options for accessing elements of the cultural and historical heritage (CHH).

Cultural and historical heritage education is a complex and multidirectional process that requires interdisciplinary approaches, in order to achieve deeper knowing of the existing knowledge and at the same time create a capacity to research, preserve and promote new discoveries. Today, the training of these professionals is opening up more possibilities for the application of mixed reality. The creation of virtual reconstructions, through 3D models, enriches the forms for providing a learning environment and improves the ways to providing information and new knowledge.

This paper provides a brief retrospective of the R&D project “Mixed Reality Application in Learning and Promoting Cultural and Historical Heritage in University Information Environment”. The results of the survey of young people’ attitude studying CHH to the application of new 3D technologies and their introduction into education are presented. The results of the analysis of the obtained data among students studying computer science are presented regarding the sufficiency of their hours for studying 3D technologies and their desires to continue their career development in this field.

The results presented confirm our initial hypothesis that young people are open to the new 3D technologies. They want to touch this unfamiliar world. Students are eager to get involved in such research projects. They want new technologies to become an invariable part of their courses.

As a natural part of this paper, we will also demonstrate some of the scientific and practical results of the project – the creation of complex 3D objects related to CHH through open source software.
Keywords:
Mixed reality, cultural and historical education, 3D.