DIGITAL LIBRARY
THE USE OF A VIRTUAL IMAGE AS AN EDUCATIONAL RESOURCE FOR THE OPHTHALMIC OPTICS LABORATORY
1 Universidad de Alicante (SPAIN)
2 Universidad Internacional de la Rioja (SPAIN)
About this paper:
Appears in: ICERI2022 Proceedings
Publication year: 2022
Page: 3763 (abstract only)
ISBN: 978-84-09-45476-1
ISSN: 2340-1095
doi: 10.21125/iceri.2022.0913
Conference name: 15th annual International Conference of Education, Research and Innovation
Dates: 7-9 November, 2022
Location: Seville, Spain
Abstract:
In recent years, new technologies have allowed the development of new tools for learning. The use of virtual environments and resources has become a very useful tool for the design and development of the topics offered in the teaching guide with the aim of strengthening teaching-learning management. In particular, these new tools allow the student to learn more autonomously. In addition, it is known that students interact better with digital material compared to conventional material because they acquire a higher degree of motivation, facilitating a better assimilation of concepts without involving a great effort. In this sense, this educational experience is based on the creation of educational material based on interactive images. An interactive image can be defined as the combination of a concept related to a particular subject with visual and interactive elements. Therefore, it is a tool that facilitates more meaningful and relevant learning, as well as more attractive for students who are very familiar with new technologies. The interactive images were created with the objective of allowing the student to become familiar with the instruments used in Ophthalmic Optics. The Genially tool was used for this purpose. In particular, we created an interactive image associated to three of the most used instruments in the Ophthalmic Optics laboratory: spherometer, focimeter and hand lens edger. The image provides a detailed description of all the elements that make up the instrument in combination with video tutorials with the procedure to be used. On the other hand, the interactive image is combined with small quizzes mainly with multiple-choice questions. In this way, students are able to evaluate their degree of learning. Finally, the results were analysed by means of the students' contributions in a questionnaire designed for this purpose with Google Forms. Mainly three categories were evaluated: satisfaction, motivation and involvement of the students and significant learning of the concepts. In general, it can be said that the students (> 93%) value positively this type of resources since they have a tool that facilitates and helps them in the learning process to face the laboratory practices with more guarantees of success.
Keywords:
Interactive image, self-learning, motivation.