DIGITAL LIBRARY
AN IMMERSIVE VIRTUAL REALITY SERIOUS GAME TO LEARN ABOUT YOUR UNIVERSITY
Universitat de les Illes Balears (UIB) (SPAIN)
About this paper:
Appears in: EDULEARN20 Proceedings
Publication year: 2020
Pages: 4561-4565
ISBN: 978-84-09-17979-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2020.1201
Conference name: 12th International Conference on Education and New Learning Technologies
Dates: 6-7 July, 2020
Location: Online Conference
Abstract:
The University of the Balearic Islands (UIB) organizes different activities for future students. Among these activities, we find the "Ciència per tothom", which consists of science and technology experiments in order to promote scientific and technological vocations among students from different levels of primary and secondary education. In this work, we propose an immersive virtual reality serious game [1, 2] to learn relevant information from each of the emblematic characters that represent each of the buildings on the university campus. The student can learn different subjects in a ludic and fun way. A total of 40 future students tested this virtual reality game in the activity organized by the UIB: “Ciència per tothom” [3]. Some aspects were analyzed, such as the dizziness that can cause the virtual reality system, the control of the virtual reality controllers, the difficulty of the game and the amusement of the student to use this new learning method. The results showed that this preliminary work can serve as a precedent to better know the University where you want to study, its studies and services. It would even be an amusement way to learn a certain subject related to each one of the studies taught by the University through mini games implemented in this virtual campus [4].

References:
[1] Freina, Laura, and Michela Ott. "A literature review on immersive virtual reality in education: state of the art and perspectives." The International Scientific Conference eLearning and Software for Education. Vol. 1. No. 133. 2015.
[2] Cabero Almenara, Julio, and Bárbara Fernández Robles. "Las tecnologías digitales emergentes entran en la Universidad: RA y RV." RIED. Revista Iberoamericana de Educación a Distancia, 21 (2), 119-138. (2018).
[3] Genius Up! An Educational Experience through Serious Video Games for The Learning Of Science In A Ludic Way, July 2019, DOI: 10.21125/edulearn.2019.1971. EduLearn 2019, Palma de Mallorca, Spain
[4] Vision Based Interaction Game For Revising The Periodic Table, July 2019, DOI: 10.21125/edulearn.2019.1971. EduLearn 2019, Palma de Mallorca, Spain
Keywords:
Serious Games, Virtual Reality, Education, HCI, VBI.