DIGITAL LIBRARY
USING EXPERIENTIAL LEARNING ACTIVITIES FOR STEAM COMPETENCIES
Universitat Politècnica de València (SPAIN)
About this paper:
Appears in: ICERI2020 Proceedings
Publication year: 2020
Pages: 2766-2771
ISBN: 978-84-09-24232-0
ISSN: 2340-1095
doi: 10.21125/iceri.2020.0638
Conference name: 13th annual International Conference of Education, Research and Innovation
Dates: 9-10 November, 2020
Location: Online Conference
Abstract:
STEAM competences are becoming increasingly relevant due to the technification of the human and productive activities and the importance of innovative activities in the future of the organizations. Firms are demanding a workforce with a whole set of soft skills, such as team work, communication skills, analysis capabilities or critical thinking, which are needed in a competitive and rapidly changing environment. Additionally, there is a general trend towards sustainability, which requires future employees to consider sustainable development aspects and implications in any decision. This paper justifies that we can use Experiential Learning Activities to cope with these three aspects. Rather than working all the STEAM competences in a single project, we propose to work at them in different courses throughout the degree using specific methodologies. Based on an existing Experiential Learning Activities, we made some additions to increase the scope of competences and goals to fit our purposes and matched them to the different activities to be done during the experience.
Keywords:
STEAM competences, higher education, Sustainable Development Goals, transversal competences.