About this paper

Appears in:
Pages: 1490-1495
Publication year: 2020
ISBN: 978-84-09-17939-8
ISSN: 2340-1079
doi: 10.21125/inted.2020.0493

Conference name: 14th International Technology, Education and Development Conference
Dates: 2-4 March, 2020
Location: Valencia, Spain

BOWLING GAME TO LEARN COMMUNICATIONS BETWEEN DIFFERENT DEVICES

A. Peiró-Signes1, O. Trull-Dominguez2, M. Segarra-Oña1, J.A. Cabrero2

1Universidad Politécnica de Valencia (SPAIN)
2IES Gonzalo Anaya (SPAIN)
This paper develops experiential learning activity (ELA) focussed on the acquisition of competences in the area of basic robot programming and the communication interface between robots and external devices. Meaningful learning requires to build new concepts and skills based on previous knowledge. Students motivation and attitude towards the activity and an adjusted activity to the learning objectives are also key in the learning success. Experiential learning activities have proved themselves as powerful tools to accomplish meaningful learning while encouraging active student participation in the learning process. Moreover, these activities are normally based on teamwork activities which allow students to practice several of the most desired transversal competences that companies are looking for. We simulate a bowling game to work on robotics competences. We explain the different steps followed in the activity from the introduction to the debriefing phase of the experience. We developed a questionnaire to evaluate the perception of the students about the ability of the activity to learn about the different concepts and competencies key in a mechatronics degree.
@InProceedings{PEIROSIGNES2020BOW,
author = {Peir{\'{o}}-Signes, A. and Trull-Dominguez, O. and Segarra-O{\~n}a, M. and Cabrero, J.A.},
title = {BOWLING GAME TO LEARN COMMUNICATIONS BETWEEN DIFFERENT DEVICES},
series = {14th International Technology, Education and Development Conference},
booktitle = {INTED2020 Proceedings},
isbn = {978-84-09-17939-8},
issn = {2340-1079},
doi = {10.21125/inted.2020.0493},
url = {http://dx.doi.org/10.21125/inted.2020.0493},
publisher = {IATED},
location = {Valencia, Spain},
month = {2-4 March, 2020},
year = {2020},
pages = {1490-1495}}
TY - CONF
AU - A. Peiró-Signes AU - O. Trull-Dominguez AU - M. Segarra-Oña AU - J.A. Cabrero
TI - BOWLING GAME TO LEARN COMMUNICATIONS BETWEEN DIFFERENT DEVICES
SN - 978-84-09-17939-8/2340-1079
DO - 10.21125/inted.2020.0493
PY - 2020
Y1 - 2-4 March, 2020
CI - Valencia, Spain
JO - 14th International Technology, Education and Development Conference
JA - INTED2020 Proceedings
SP - 1490
EP - 1495
ER -
A. Peiró-Signes, O. Trull-Dominguez, M. Segarra-Oña, J.A. Cabrero (2020) BOWLING GAME TO LEARN COMMUNICATIONS BETWEEN DIFFERENT DEVICES, INTED2020 Proceedings, pp. 1490-1495.
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