DIGITAL LIBRARY
DEVELOPING AN EXPERIENTIAL LEARNING ACTIVITY TO LEARN ABOUT ROBOTICS
1 Universitat Politècnica de València (SPAIN)
2 IES Gonzalo Anaya (SPAIN)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 4202-4206
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.1047
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
This paper focuses on developing an Experiential Learning Activity (ELA) to transmit the basic concepts about robot programming. ELAs are a powerful tool developing meaningful learning of several concepts, working with transversal competences and maintain the students interest and motivation on the subject. This paper tries to show how instructors can develop simple experiences to make a real change in the way they teach so they can adapt to the new requirements of the educational environment. We demonstrate how we can use a simple board game to help students to test and learn about robot programming concepts, developing a motivating session which will end up in meaningful learning. Through this activity, the foundation is built to acquire in a structured way basic knowledge related to robot programming and related processes. Within this article we develop the experience and the instructions to guarantee the correct application and effectiveness in the classroom. Results on the outcome of the activity are encouraging, students where able to relate aspects in subsequent sessions to the situations and knowledge acquired through the activity. Furthermore, students were able to recall after a while the basic principles and concepts experienced during the activity.
Keywords:
Experiential Learning Activities, robot programming, transversal competences.