DIGITAL LIBRARY
THE DIDACTIC GAME FROM ANCIENT TIMES TO THE PRESENT
University of Oradea (ROMANIA)
About this paper:
Appears in: EDULEARN21 Proceedings
Publication year: 2021
Pages: 2060-2065
ISBN: 978-84-09-31267-2
ISSN: 2340-1117
doi: 10.21125/edulearn.2021.0468
Conference name: 13th International Conference on Education and New Learning Technologies
Dates: 5-6 July, 2021
Location: Online Conference
Abstract:
What is the game? We meet this concept in all areas of human life. We meet the game or playful activities both in the lives of the little ones and the big ones, or the adults. From a scientific point of view, the didactic game has a relatively short history, but the history of the game is included in the history of human development, the game being present in all cultures as a form of social interaction. The game is practiced all the time, regardless of age, or geographical areas, because through the game the man is discovered in his originality.

The field of didactic play was a point of attraction for people in the field of psychology, sociology, history, philosophy, pedagogy, etc. The list could go on, but they all had a common interest in defining this area to make it better understood. Currently, the game is seen as an activity that takes place in childhood, and this thing is not true.

This study presents a theoretical side of the game, but which can also be translated into the practical version by readers. The present study highlights the didactic game, passing through the historical thread of human development. Thus, we meet approaches to the game from antiquity in different geographical areas and cultures (Greeks, Aryans, Romans). We then move on to a less pleasant period in human history, namely the Middle Ages, when there was no difference between the world of the little ones and the world of the big ones. Finally, the game is presented in the modern period, when it is no longer seen only as a method of physical strengthening of the child, but it is also used for his mental development. The main objective here is the diachronic analysis of the game as a human activity. The diversification of recreational activities attracts paradigm shifts and renewals of the content of this scientific field. Through this study we will try to identify exactly when the game appeared, and also its origins. We consider it necessary to reflect on this multidisciplinary, interdisciplinary, and transdisciplinary field.
Keywords:
Game, child, human development, history.