ENHANCED AND PERSONALIZED LEARNING EXPERIENCE IN DIGITAL LIBRARIES
Institute of Mathematics and Informatics, Bulgarian Academy of Sciences (BULGARIA)
About this paper:
Conference name: 10th annual International Conference of Education, Research and Innovation
Dates: 16-18 November, 2017
Location: Seville, Spain
Abstract:
Libraries have been used from ancient times to serve as repositories of knowledge and information with the purpose to learn new or further improve previously acquired knowledge. Libraries were considered as a major asset for educational institutions and the society as a whole. The technology evolution of the modern age transformed the traditional libraries into digital ones which arose the need of efficient serve of the huge amount of information that now exists in the form of digitized content, as well as the provisioning of new workable applications (incl. e-learning, e-research, etc.). The focus of this paper is on the search of innovations especially in areas and subareas relevant to digital library data creative use/re-use and remix, reinterpretation, study, analysis, personalization, intelligent curation, adaptation, innovative tools for better access and exploiting of the rich and diverse digital cultural heritage in a sustainable way. The aim of this paper is to demonstrate some solutions for effective usage of digital libraries (DLs) content for learning purposes through tools and services to improved content observation and enhanced learning experience, such as learning modules in a digital library for fashion objects, a smart learning corner in an iconographical art digital library, an ontology of learning analysis method and some educational games for art and culture, in which authors are co-developers. Main factors, related to the DLs user experience and content usability issues are considered. Users’ cognitive needs, goals, preferences, and interests have been carefully studied and become the starting point for the new DL functionality. Special attention is paid on the paradigm of modern educational games, providing the learners with a form of fun, motivating learning goals, high interactivity, and active immersion in the virtual learning world.Keywords:
Digital Library, Learning Analysis, Learning-by-Doing, Learning-by-Authoring, Engaged Learner, Creative Thinking, Serious Game.