About this paper

Appears in:
Pages: 1342-1350
Publication year: 2014
ISBN: 978-84-617-0557-3
ISSN: 2340-1117

Conference name: 6th International Conference on Education and New Learning Technologies
Dates: 7-9 July, 2014
Location: Barcelona, Spain

A COMPARISON BETWEEN TWO SIMULATION GAMES DESIGNED FOR FOSTERING ENTREPRENEURSHIP

J. Pando García, I. Periañez Cañadillas, N. Peña Miguel

University of the Basque Country (UPV/EHU) (SPAIN)
In the last few years, the aim of the public administrations is to enhance and facilitate entrepreneurship, especially in the current economic situation. In this context, more and more projects are being created to encourage this entrepreneurial culture. The reason is that it is compulsory to promote an enabling environment for entrepreneurship, as well as the creation and development of business projects. Some of these projects are created to encourage the entrepreneurial spirit using new technologies.

The objective of this paper is to compare and analyze the influence that the use of new technologies in simulation has in the promotion of entrepreneurship. Even more, to know how new technologies can significantly affect the attitude and intention to promote entrepreneurship within a university environment. For this, we are going to compare the results which have been obtained of using two simulator games. One of them was created before the other. The first one is a business simulator which aim is to learn how users can manage an enterprise improving strategic capabilities, information management capabilities, creativity, accuracy, innovation, responsibility, initiative, planning and organizational capabilities. The second one was more specifically created to motivate entrepreneurship but the aim is the same as the first simulator has.

In order to achieve the aim of this paper, a questionnaire was designed to analyze the entrepreneurial intention of the participants. The questionnaire has been developed using the EIQ (Entrepreneurial Intention Questionnaire) scale.

In addition, to analyze the information which has been obtained, we have used multivariate techniques for the analysis of measurement scales and the relationship which has been appeared among them.

Therefore, the aim is to analyze, in each of the two simulators, whether participants in the simulation perceive an improvement in their entrepreneurial capacity after using the simulator and if the use of the simulator has improved their attitude and motivation and if it encourages entrepreneurship and innovation.

Afterwards, we have compared the obtained results in order to determinate the level of learning achieved in each simulator and to evaluate the effect training has on the intention of entrepreneurship.
@InProceedings{PANDOGARCIA2014ACO,
author = {Pando Garc{\'{i}}a, J. and Peria{\~n}ez Ca{\~n}adillas, I. and Pe{\~n}a Miguel, N.},
title = {A COMPARISON BETWEEN TWO SIMULATION GAMES DESIGNED FOR FOSTERING ENTREPRENEURSHIP},
series = {6th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN14 Proceedings},
isbn = {978-84-617-0557-3},
issn = {2340-1117},
publisher = {IATED},
location = {Barcelona, Spain},
month = {7-9 July, 2014},
year = {2014},
pages = {1342-1350}}
TY - CONF
AU - J. Pando García AU - I. Periañez Cañadillas AU - N. Peña Miguel
TI - A COMPARISON BETWEEN TWO SIMULATION GAMES DESIGNED FOR FOSTERING ENTREPRENEURSHIP
SN - 978-84-617-0557-3/2340-1117
PY - 2014
Y1 - 7-9 July, 2014
CI - Barcelona, Spain
JO - 6th International Conference on Education and New Learning Technologies
JA - EDULEARN14 Proceedings
SP - 1342
EP - 1350
ER -
J. Pando García, I. Periañez Cañadillas, N. Peña Miguel (2014) A COMPARISON BETWEEN TWO SIMULATION GAMES DESIGNED FOR FOSTERING ENTREPRENEURSHIP, EDULEARN14 Proceedings, pp. 1342-1350.
User:
Pass: