DIGITAL LIBRARY
A COMPARISON BETWEEN TWO SIMULATION GAMES DESIGNED FOR FOSTERING ENTREPRENEURSHIP
University of the Basque Country (UPV/EHU) (SPAIN)
About this paper:
Appears in: EDULEARN14 Proceedings
Publication year: 2014
Pages: 1342-1350
ISBN: 978-84-617-0557-3
ISSN: 2340-1117
Conference name: 6th International Conference on Education and New Learning Technologies
Dates: 7-9 July, 2014
Location: Barcelona, Spain
Abstract:
In the last few years, the aim of the public administrations is to enhance and facilitate entrepreneurship, especially in the current economic situation. In this context, more and more projects are being created to encourage this entrepreneurial culture. The reason is that it is compulsory to promote an enabling environment for entrepreneurship, as well as the creation and development of business projects. Some of these projects are created to encourage the entrepreneurial spirit using new technologies.

The objective of this paper is to compare and analyze the influence that the use of new technologies in simulation has in the promotion of entrepreneurship. Even more, to know how new technologies can significantly affect the attitude and intention to promote entrepreneurship within a university environment. For this, we are going to compare the results which have been obtained of using two simulator games. One of them was created before the other. The first one is a business simulator which aim is to learn how users can manage an enterprise improving strategic capabilities, information management capabilities, creativity, accuracy, innovation, responsibility, initiative, planning and organizational capabilities. The second one was more specifically created to motivate entrepreneurship but the aim is the same as the first simulator has.

In order to achieve the aim of this paper, a questionnaire was designed to analyze the entrepreneurial intention of the participants. The questionnaire has been developed using the EIQ (Entrepreneurial Intention Questionnaire) scale.

In addition, to analyze the information which has been obtained, we have used multivariate techniques for the analysis of measurement scales and the relationship which has been appeared among them.

Therefore, the aim is to analyze, in each of the two simulators, whether participants in the simulation perceive an improvement in their entrepreneurial capacity after using the simulator and if the use of the simulator has improved their attitude and motivation and if it encourages entrepreneurship and innovation.

Afterwards, we have compared the obtained results in order to determinate the level of learning achieved in each simulator and to evaluate the effect training has on the intention of entrepreneurship.
Keywords:
Simulators, enterpreneurship, level of learning.