DIGITAL LIBRARY
INNOVATIVE LEARNING: FROM MULTIMEDIA TO VIRTUAL WORLDS
1 Slovak University of Agriculture in Nitra (SLOVAKIA)
2 Stavropol State Agrarian University (RUSSIAN FEDERATION)
About this paper:
Appears in: EDULEARN15 Proceedings
Publication year: 2015
Pages: 1590-1599
ISBN: 978-84-606-8243-1
ISSN: 2340-1117
Conference name: 7th International Conference on Education and New Learning Technologies
Dates: 6-8 July, 2015
Location: Barcelona, Spain
Abstract:
In the present time multimedia, information and mobile technologies or virtual reality spread across all aspects of our lives, including education. These technologies bring new forms of learning materials (multimedia), which, besides the fact that are available anytime and anywhere (mobile learning), fundamentally changing the way of education (virtual reality). These technologies allow creating learning environments that provide an opportunity to involve the students in learning, regardless of geographic location, level and form of education.

Presented projects aim to develop innovative methods of education and make the educational process more attractive by using multimedia, mobile technology and virtual reality.

The “RUBIGAS - Agrobiogas as an alternative source of energy in rural areas“ project focuses attention on support educational efforts to disseminate knowledge on agricultural biogas plants and renewable energy sources. The RUBIGAS partnership plans to achieve this aim through development of innovative training materials supported transfer of know-how and innovations through acquisition of new skills and competencies of farmers, farms employees and employees of agriculture sector related facilities.

The “Learning Object (LO) in Engineering Education” project aims to create the necessary and sufficient conditions, allowing students of engineering faculty to master knowledge technology in the context of professional activity.

The project “MobiVET 2.0 - Mobile Web 2.0 e-Training for Vocational Education Trainers“ aims to fill the online training gap between the self-directed learners and VET trainers by developing mobile e-learning 2.0 knowledge and skills of the trainers thus turning them from in-class trainers to skilled online tutors (e-tutors).

The Project „AVARES - Enhance attractiveness of renewable energy training by virtual reality“ aims to develop a Virtual Reality Environment, create innovative Virtual Reality learning methodologies and integrate them with traditional learning for teaching more attractive the challenging field of Renewable Energy Sources (RES). The Hybrid Educational Platform developed in AVARES combines traditional learning procedures offered to students via LMS Moodle with learning procedures delivered to students in 3D Virtual World.
Keywords:
Innovative learning, mobile learning, virtual reality, Learning Object, Engineering Education.