DIGITAL LIBRARY
ENHANCING STUDENT MOTIVATION WITH KAHOOT! - A CASE STUDY IN ENGLISH AND MATHEMATICS
1 Instituto Politécnico de Leiria (PORTUGAL)
2 Universidade de Lisboa (PORTUGAL)
About this paper:
Appears in: EDULEARN18 Proceedings
Publication year: 2018
Pages: 5518-5522
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.1328
Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain
Abstract:
In the last few decades, technology has advanced in multiple fields, including Education. Some of its benefits include improving student performance and motivation, fostering active learning and tracking student progress. With a new generation of digital natives, profound changes to the role and function of both lecturers and students are particularly vital, so active, cooperative and participative methodologies of learning must be privileged. Given that most higher education students are technology savvy and very receptive to the integration of Web 2.0 tools in class, the lecturers involved in this study began using Kahoot! in their classes as an alternative teaching methodology. The participants in the study, which encompassed the curricular units of Statistical Analysis and English, are undergraduate students from a Portuguese higher education institution. The aim of the study is to investigate students’ perceptions of how Kahoot! can be used as a tool for reviewing class content. A quantitative survey is being conducted to gather information about students’ insights on the use of Kahoot!. Similar studies have shown that students are generally receptive to the use of this tool and find it useful to increase their motivation.
Keywords:
students, educational games, higher education, motivation