1 UAM Azcapotzalco (MEXICO)
2 UAM Lerma (MEXICO)
About this paper:
Appears in: ICERI2023 Proceedings
Publication year: 2023
Pages: 7442-7448
ISBN: 978-84-09-55942-8
ISSN: 2340-1095
doi: 10.21125/iceri.2023.1847
Conference name: 16th annual International Conference of Education, Research and Innovation
Dates: 13-15 November, 2023
Location: Seville, Spain
A problem that occurs in each school period of a course of numerical methods is the generation of problems. Problems are required for class examples, assignments, or exams. You need a wide variety of problems to prevent students from having the answers before the teacher even assigns the problems. Problems must have their answer, in addition to a solution that can be found in a reasonable amount of time, similar to that given to solve an exam. The present paper presents a generator of problems for the subject of ordinary differential equations. The software developed allows the generation of an extensive number of problems with the respective answer, so that the student can solve them in a reasonable amount of time, similar to that given to take the exams. One approach with which a course can be taught is that of gamification, which consists of using a game environment in contexts as varied as that of business or education, among many others. The problems generated are ordinary differential equations that are presented in a game-based format. The algorithms for the elaboration of the software, the problems and the results regarding the generation of problems used in the unit of ordinary differential equations for the course of Numerical Methods in Engineering of the UAM Azcapotzalco are provided.
Higher education, e-learning, problem generator with solutions, ordinary differential equations, gamification, intelligent algorithms, problem-based learning.