DIGITAL LIBRARY
A STUDY ON THE IMPACT OF DIGITAL GAME-BASED LEARNING ON GHANAIAN PRIMARY SCHOOL STUDENTS' ACCEPTANCE AND ADVANCEMENT OF THEIR ENGLISH VOCABULARY
1 University of KwaZulu-Natal (SOUTH AFRICA)
2 Ghana Communication Technology University (GHANA)
About this paper:
Appears in: EDULEARN24 Proceedings
Publication year: 2024
Pages: 8366-8371
ISBN: 978-84-09-62938-1
ISSN: 2340-1117
doi: 10.21125/edulearn.2024.1986
Conference name: 16th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2024
Location: Palma, Spain
Abstract:
Digital game-based learning (DGBL) has emerged as a promising approach to enhance educational experiences, particularly in language acquisition. With the increasing use of technology in education, particularly in developing countries like Ghana, understanding the usefulness of DGBL in enhancing language learning becomes essential. This study examines the impact of digital game-based learning (DGBL) on the acceptance and advancement of English vocabulary among Ghanaian primary school students. Using a quantitative approach, questionnaires were distributed to 150 primary school teachers in Ghana, receiving 146 responses. The study focuses on assessing teachers' perceptions of DGBL and its influence on students' English vocabulary development. Based on the findings, most English vocabulary teachers who use DGBL possess the necessary understanding and skills and believe that DGBL is an effective method for improving students' vocabulary in the language. This study has important implications for educational policymakers, curriculum developers, and teachers. They highlight the need to effectively integrate DGBL into the curriculum of Ghanaian primary schools. This integration can have a significant impact on students' English proficiency.
Keywords:
Digital game-based learning, language acquisition, educational technology, Ghanaian primary schools, English vocabulary development.