DIGITAL LIBRARY
FOSTERING LEARNING THROUGH MEDIA GAMES IN COMPUTER SCIENCE
University of Cádiz (SPAIN)
About this paper:
Appears in: EDULEARN17 Proceedings
Publication year: 2017
Pages: 1576-1579
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.1341
Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain
Abstract:
One of the key challenges of university teaching is encouraging students to revise the learnt matters along the academic semester, rather than waiting for the final exam to study it. Occasionally, partial exams are included in the middle of the semester, becoming the same problem: students study only for the exam that now is not at the end of the semester, but they do not revisit the contents any more. In this paper, we relate an experience developed in several subjects of the Computer Science Engineering Degree at the University of Cádiz. In such subjects we introduced a couple of well-known media game shows along the semester. We encouraged students to study during the week before in order to compete (in teams of around five people) in the game. The game questions focused on the subject contents.

The results were that the students:
(1) studied before the game (even though there were no extra mark for reward),
(2) collaborated in their team to be the winners,
(3) revisited the topics during the game,
(4) enjoyed the activity developed.

As a result, the learning process was reinforced and improved with a motivating game-based activity.
Keywords:
Gamification, Education, Learning Process, Motivation.