"I FAILED BECAUSE I WAS PLAYING VIDEOGAMES": AN EXAMINATION OF UNDERGRADUATE MALES VIDEOGAME ADDICTION AND ACADEMIC PERFORMANCE

S. Onyemaka1, D. Igbokwe1, O. Adekeye1, J. Agbu2

1Covenant University (NIGERIA)
2National Open University of Nigeria (NIGERIA)
Many factors affect the academic performance of undergraduate students. Playing videogames among male student’s vis-à-vis their academic performance was assessed in this study. This study employed two hundred and fifty male undergraduate students (250) aged between 15 and 23 (M =17.44, SD=1.37), selected from a Nigerian private University. Academic performance was assessed using Cumulative Grade Point Average (CGPA) collapsed into three groups (viz: 1= 1.25 to 3.49, 2 = 3.50 to 4.49 and 3 = 4.50 to 5.00). Pathological playing of videogames was assessed using the Problem Video Game Playing questionnaire (PVP). A statistical significant difference at the p < .05 level was observed F (2, 250) = 5.15, p = .01. The small effect size of 0.04 was obtained using the partial eta squared. A Post-hoc comparison using Tukey HSD test indicated that group 1 differed significantly in their mean scores from group 2 and 3. Further analysis with Pearson Product Moment Correlation Coefficient showed r = -.262, n = 250, p <.000 and r = .261, n = 250, p <.000 for CGPA and self-reported grades respectively. It was concluded that videogame addiction has a significant effect on the academic performance of male undergraduate students.