DIGITAL LIBRARY
CHANGE GAME AND PLAY WITH EARTH: A MANAGEMENT GAME FOR COLLABORATION, EDUCATION AND DIGITALISATION
Melazeta (ITALY)
About this paper:
Appears in: EDULEARN23 Proceedings
Publication year: 2023
Pages: 6552-6560
ISBN: 978-84-09-52151-7
ISSN: 2340-1117
doi: 10.21125/edulearn.2023.1735
Conference name: 15th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2023
Location: Palma, Spain
Abstract:
Change Game and Play with Earth is the game created by CMCC Foundation and developed by Melazeta, classified (PEGI 3) (https://www.changegame.org/it/) that offers the simulation of managing a planet on which to build up to 30 cities by sharing a single code on your smartphone.

A management game with specific educational objectives:
- Multidisciplinary knowledge (Geography, Science, Civic Education)
- Develop management and organisational skills
- To enhance the skills of prospective thinking, critical thinking, cause-effect reasoning, problem solving and decision making.
- Formulating and testing hypotheses.
- Analysis of multi-variable contexts
- Application of scientific information in play
- Group work.
- Managing online research by assessing the reliability of the sources analysed.

Players are called upon to make multiple decisions, the consequences of which they experience directly in the game environment. Finding a balance will not be easy and their experience draws on scientific knowledge about climate change and the close link between society, the economy and the environment to promote sustainable social decisions and behaviour.
The activities are multidisciplinary and activate knowledge and skills in geography, science, technical education and active citizenship.
Students choose in which environment to settle and begin to create their own city, assessing at each step the resources available and the criteria on the basis of which to invest in medium- and long-term projects in the light of the results of scientific research. Contingent decisions cannot, however, ignore a fundamental question: what kind of society do we want to be?

What kind of city do we want to create?
The platform provides documentation and material for teaching activities; the video game can be downloaded free of charge on Android and iOS media.
The teaching proposal envisages dividing the activities into three phases, grouping the students into subgroups of 3-4 students, each subgroup will be provided with a tablet or smartphone to play the game as well as access to manual or web sources for documentation:
Phase 1 - Documentation and Hypothesis Formulation (2 hours of activity)
Phase 2 - Construction of the city (1-2 hours of activity)
Phase 3 - Comparison, Analysis, Verification (4 hours of activity).
Keywords:
Climate change, management game, e-learning, game based learning, multidisciplinary, teamwork.