About this paper

Appears in:
Pages: 1305-1310
Publication year: 2018
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.0418

Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain

A FRAMEWORK FOR EVALUATING AND ORCHESTRATING GAME-BASED LEARNING THAT FOSTERS COMPUTATIONAL THINKING

J. Nouri1, P. Mozelius2

1Stockholm University (SWEDEN)
2Mid Sweden University (SWEDEN)
For some years now many teachers around the world have explored programming with their pupils in K-9 education. Research has shown that educational games of different kinds are often utilized by teachers as a mean for teaching programming and developing computational thinking among pupils. However, teaching and learning programming and computational thinking trough educational games is associated with a number of challenges. One of those challenges are related to that teachers are presented with an ever increasing amount of educational games and not supported with tools that, one the one hand, can help them evaluate the didactical affordances and potentials of specific games so they can select curriculum appropriate games, and on the other hand, that can help them design and orchestrate game-based learning activities. It is against such a background this paper presents a framework for the evaluation and orchestration of game-based learning activities that fosters computational thinking. The framework consists of two dimensions, namely game mechanics and learning mechanics. These two dimensions consists of a number of aspects that teachers and researchers can take into account in order to evaluate and design activities, and to reap the benefits of the didactical affordances of the games and the available scaffolding resources built inside games and available outside of them.
@InProceedings{NOURI2018AFR,
author = {Nouri, J. and Mozelius, P.},
title = {A FRAMEWORK FOR EVALUATING AND ORCHESTRATING GAME-BASED LEARNING THAT FOSTERS COMPUTATIONAL THINKING},
series = {10th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN18 Proceedings},
isbn = {978-84-09-02709-5},
issn = {2340-1117},
doi = {10.21125/edulearn.2018.0418},
url = {http://dx.doi.org/10.21125/edulearn.2018.0418},
publisher = {IATED},
location = {Palma, Spain},
month = {2-4 July, 2018},
year = {2018},
pages = {1305-1310}}
TY - CONF
AU - J. Nouri AU - P. Mozelius
TI - A FRAMEWORK FOR EVALUATING AND ORCHESTRATING GAME-BASED LEARNING THAT FOSTERS COMPUTATIONAL THINKING
SN - 978-84-09-02709-5/2340-1117
DO - 10.21125/edulearn.2018.0418
PY - 2018
Y1 - 2-4 July, 2018
CI - Palma, Spain
JO - 10th International Conference on Education and New Learning Technologies
JA - EDULEARN18 Proceedings
SP - 1305
EP - 1310
ER -
J. Nouri, P. Mozelius (2018) A FRAMEWORK FOR EVALUATING AND ORCHESTRATING GAME-BASED LEARNING THAT FOSTERS COMPUTATIONAL THINKING, EDULEARN18 Proceedings, pp. 1305-1310.
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