@InProceedings{NORDBY2017HOW,
author = {Nordby, A. and Gunnerud, B. and Berg Strandvik, M.},
title = {HOW TO DESIGN A GAMIFIED EDUCATION? THEORY AND DESIGN OF A GAMIFIED CURRICULUM FOR IGA, INN},
series = {9th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN17 Proceedings},
isbn = {978-84-697-3777-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2017.1476},
url = {https://dx.doi.org/10.21125/edulearn.2017.1476},
publisher = {IATED},
location = {Barcelona, Spain},
month = {3-5 July, 2017},
year = {2017},
pages = {2286-2293}}
TY - CONF
AU - A. Nordby
AU - B. Gunnerud
AU - M. Berg Strandvik
TI - HOW TO DESIGN A GAMIFIED EDUCATION? THEORY AND DESIGN OF A GAMIFIED CURRICULUM FOR IGA, INN
SN - 978-84-697-3777-4/2340-1117
DO - 10.21125/edulearn.2017.1476
PY - 2017
Y1 - 3-5 July, 2017
CI - Barcelona, Spain
JO - 9th International Conference on Education and New Learning Technologies
JA - EDULEARN17 Proceedings
SP - 2286
EP - 2293
ER -
A. Nordby, B. Gunnerud, M. Berg Strandvik (2017) HOW TO DESIGN A GAMIFIED EDUCATION? THEORY AND DESIGN OF A GAMIFIED CURRICULUM FOR IGA, INN, EDULEARN17 Proceedings, pp. 2286-2293.