DIGITAL LIBRARY
THE CONTINUITY OF MUSEUM IMMERSION: FROM GESAMTKUNSTWERK TO THE CONTEMPORARY IMMERSIVE MUSEUM
National University of Arts Bucharest (ROMANIA)
About this paper:
Appears in: EDULEARN26 Proceedings
Publication year: 2026
Article: 1398
ISBN: 978-84-09-88444-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2026.1398
Conference name: 18th International Conference on Education and New Learning Technologies
Dates: 29 June-1 July, 2026
Location: Palma, Spain
Abstract:
In recent decades, museums have evolved from institutions dedicated primarily to the preservation and display of objects into experiential spaces in which visitors are actively involved in the process of perception. This transformation is often associated with the development of digital technologies and interactive installations. However, a broader historical analysis reveals that the idea of immersion has much deeper roots in European cultural architecture.

This transformation does not represent a radical break in the history of the museum, but rather a continuity of aesthetic and spatial strategies that can be traced back to the eighteenth century. The Romantic concept of Gesamtkunstwerk provides an important conceptual framework for understanding this evolution. By integrating different artistic media into a coherent system, this concept aims to produce a total aesthetic experience. In museum practice, this tendency manifests itself through the orchestration of space, collections, and the visitor’s experience within an integrated perceptual environment. At the same time, the phenomenological theories of perception emphasize that the experience of space is inseparable from the body that perceives and moves within it.

Historical analysis shows that the museum has progressively evolved toward increasingly complex forms of immersive experience. This evolution can be interpreted as a continuation of the ideal of Gesamtkunstwerk. The paper analyzes the continuity of museum immersion from the concept of Gesamtkunstwerk to the contemporary immersive museum, examining how architecture, visual arts, and technology have progressively contributed to the configuration of an integrated cultural experience. The research employs an interdisciplinary methodology situated at the intersection of architectural theory, museology, phenomenology of perception, and media studies, combining comparative historical analysis with the case study method. Key references relevant to the evolution of the visitor’s spatial experience are investigated.

The results of the study highlight the existence of a continuity of immersive strategies in museum architecture, ranging from the scenographic organization of collections to the development of participatory interactive environments. The analysis indicates a progressive transformation in the role of the visitor, from contemplative spectator to spatial explorer and, subsequently, to active participant. Several typologies of museum immersion are identified demonstrating that immersion is not exclusively the result of digital technologies, but rather the outcome of a historical evolution in the way artistic experience is structured.

The study emphasizes the educational impact of immersive museum environments, which can facilitate experiential learning processes, the development of spatial perception, and an interdisciplinary understanding of the relationship between art, architecture, and technology. The contemporary museum can thus function as a pedagogical environment capable of stimulating active engagement, critical thinking, and creativity. The conclusions indicate that the contemporary immersive museum can be interpreted as an updated form of the ideal of Gesamtkunstwerk, in which different artistic media are integrated into a cultural ecosystem oriented toward the visitor’s embodied experience and toward the development of new modes of learning.
Keywords:
Museums, digital immersive environments, interactive media installations, virtual reality, experiential spaces, architecture, phenomenology, perception, Gesamtkunstwerk, visitor’s experience, perceptual environment, immersive experience, continuity