Georgetown University (UNITED STATES)
About this paper:
Appears in: INTED2017 Proceedings
Publication year: 2017
Pages: 7004-7010
ISBN: 978-84-617-8491-2
ISSN: 2340-1079
doi: 10.21125/inted.2017.1626
Conference name: 11th International Technology, Education and Development Conference
Dates: 6-8 March, 2017
Location: Valencia, Spain
The Special Master’s Program at Georgetown University Medical Center (GUMC SMP) is a one year MS in which students take medical and graduate courses to prepare for medical school, taught mainly through lecture and small group sessions. We have reported on technological enhancements to our teaching (rich lecture capture (LC), audience response technology, interactive white board, and rich LMS course sites include practice quizzes, short videos, learning exercises with feedback), and the rapid spread of these innovations within Georgetown. In August 2015, we opened a new branch of the SMP, delivering the same curriculum, but with an exclusively flipped classroom model. Students at the Georgetown Downtown (GTDT) SMP study LCs and other materials on their own, and on-site instructors provide flipped sessions to reinforce the material. Last year, we reported that GTDT students were performing (often significantly) higher than GUMC SMP counterparts in all courses. Notably, incoming grades and standardized test scores were equivalent for the two groups; students select which SMP section they wish to attend (GTDT enrollment is limited to 26). For the current, second cohort of GTDT, we expanded and regularized the types of flipped sessions and have analyzed, the degree to which students felt specific types enhanced learning, and the degree to which they enjoyed participating in the various sessions:
1) clinical cases with discussion,
2) multiple choice questions and discussion,
3) student presentations and discussion,
4) team-based games and activities.

25 of 26 students in the GTDT SMP responded to the survey, which employed a Likert-type scale of 1 to 5 (strongly agree, somewhat agree, neutral, somewhat disagree, strongly disagree) to statements regarding learning enhancement and enjoyment. All four types were strongly rated in both areas. Team-based games and activities received the highest ratings for enhancing learning (average score 1.7; 80% responding strongly or somewhat agree); the other two modalities had were similarly well regarded, with scores of 1.8. In terms of student enjoyment, team-based games and activities scored highest (1.6; 82% responding strongly or somewhat agree) and presentations and discussion scored lowest but were still well-received (2.0; 60% somewhat or strongly agree). Four additional questions revealed that students generally agreed that the number of hours of flipped session per hour of self-directed learning was appropriate (roughly 1:2), students had overall positive learning experiences in both individual and team based sessions, with a mild preference for team activities, and students had a mild preference to flipped learning sessions run by dedicated instructors as opposed to the professors who recorded LCs (and wrote the exams). Importantly, these results suggest that in the flipped-learning environment of the GTDT SMP, students appreciate the diversity of teaching paradigms and the variety of instructors, and feel that the mix of modalities contributes to their learning of the difficult curriculum. Finally, when asked whether they felt they had an equal or better opportunity to reach their potential in terms of learning and grades relative to the GUMC SMP students in the traditional program, the average response was 1.7 (76% strongly and somewhat agree, 20% neutral).

These findings will be used to inform further innovations as we move forward with the GTDT SMP.
Flipped learning, technology-enhanced learning, active learning, self-directed learning, curricular design.