DIGITAL LIBRARY
CASE STUDY: A CONCEPT FOR DEVELOPING EXTRACURRICULAR ENTREPRENEURSHIP COMPETENCES FOR STUDENTS AT THE FACULTY OF ENGINEERING IN FOREIGN LANGUAGES
University Politehnica of Bucharest (ROMANIA)
About this paper:
Appears in: EDULEARN17 Proceedings
Publication year: 2017
Pages: 3847-3850
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.1832
Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain
Abstract:
Entrepreneurship and the competences related to it have a positive effect on the welfare of each society, especially in the case of students and graduates of technical universities. While students studying in the field of engineering and management find curricular elements aimed to develop entrepreneurship competences, all other students from pure engineering fields are less lucky: their only option to develop entrepreneurship competences before graduation is by extracurricular means. The aim of the paper is to present a concept based on the Gamelearn approach, that enables and motivates students to develop entrepreneurship competences by extracurricular means in form of a serious game. It is meant to develop entrepreneurship knowledge, ability and motivation while students evolve from entrepreneur apprentice to entrepreneur master. The method underlying the paper is the case study method, where observation and description completed by surveys if necessary have a central role. The paper concludes with the main advantages and limitations of the proposed concept.
Keywords:
Serious games, Entrepreneurship.