About this paper

Appears in:
Pages: 2705-2707
Publication year: 2017
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.1564

Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain

CASE STUDY GAMELEARN: A CONCEPT FOR SUPPORTING EXTRACURRICULAR COMPETENCE DEVELOPMENT FOR STUDENTS

I.C. Mustata, I.B. Pavaloiu, I.R. Guica, E.L. Trifan, A.M. Neagu

University Politehnica of Bucharest (ROMANIA)
The development of competences by students is an important issue for universities and companies hiring graduates. For extracurricular competences - competences which could not be included in students curricula the learning motivation as well as the quality of accessed information represents a challenge. The paper analyzes within the Gamelearn case study an original concept aimed to support and motivate students of the Faculty of Engineering in Foreign Languages (FILS) to develop extracurricular competences. The paper is using the case study method, including obervations, descriptions and where needed surveys. The concept of developing extracurricular competences focuses on three dimensions: know, can, want in other words on knowledge, ability to use knowledge in practice and motivation to do so. It involves an evolution similar to computer role playing games (RPG) where students begin as appretices in different extracurricular fields and can evolve up to the level of master in those fields if they perform certain actions ranging from viewing video materials and reading articles and books to building something. The concept requires professors to define certain levels of competence development in their fields of expertise and define the way students advance through the levels. The paper ends with conclusions about the most important findings of the case study as well as requirements for a future implementation in a learning platform.
@InProceedings{MUSTATA2017CAS2,
author = {Mustata, I.C. and Pavaloiu, I.B. and Guica, I.R. and Trifan, E.L. and Neagu, A.M.},
title = {CASE STUDY GAMELEARN: A CONCEPT FOR SUPPORTING EXTRACURRICULAR COMPETENCE DEVELOPMENT FOR STUDENTS},
series = {9th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN17 Proceedings},
isbn = {978-84-697-3777-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2017.1564},
url = {http://dx.doi.org/10.21125/edulearn.2017.1564},
publisher = {IATED},
location = {Barcelona, Spain},
month = {3-5 July, 2017},
year = {2017},
pages = {2705-2707}}
TY - CONF
AU - I.C. Mustata AU - I.B. Pavaloiu AU - I.R. Guica AU - E.L. Trifan AU - A.M. Neagu
TI - CASE STUDY GAMELEARN: A CONCEPT FOR SUPPORTING EXTRACURRICULAR COMPETENCE DEVELOPMENT FOR STUDENTS
SN - 978-84-697-3777-4/2340-1117
DO - 10.21125/edulearn.2017.1564
PY - 2017
Y1 - 3-5 July, 2017
CI - Barcelona, Spain
JO - 9th International Conference on Education and New Learning Technologies
JA - EDULEARN17 Proceedings
SP - 2705
EP - 2707
ER -
I.C. Mustata, I.B. Pavaloiu, I.R. Guica, E.L. Trifan, A.M. Neagu (2017) CASE STUDY GAMELEARN: A CONCEPT FOR SUPPORTING EXTRACURRICULAR COMPETENCE DEVELOPMENT FOR STUDENTS, EDULEARN17 Proceedings, pp. 2705-2707.
User:
Pass: