DIGITAL LIBRARY
AUGMENTED REALITY IN HUMANITIES: TEACHING BOOK HISTORY IN THE DIGITAL AGE
University of Library Studies and Information Technologies (BULGARIA)
About this paper:
Appears in: EDULEARN20 Proceedings
Publication year: 2020
Pages: 5820-5824
ISBN: 978-84-09-17979-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2020.1518
Conference name: 12th International Conference on Education and New Learning Technologies
Dates: 6-7 July, 2020
Location: Online Conference
Abstract:
The digital age we live in implies the establishment and continuous application of new teaching methods that bring modern generations closer to university knowledge. This study presents the application of augmented reality in the teaching of book history, which is a basic humanities discipline at the university level.

The advantages that augmented reality provides for the connection between theoretical and digital knowledge are discussed. Particular attention has been paid to bridging the gap between the generations in the perception of information by applying the traditional idea of book with many virtual opportunities for its study and transformation during the different periods of time the book passes through.

The goal of the report is to highlight the benefits of augmented reality (AR) methods applied in the training that use the visual technical aids it provides.
The paper shows the productivity and contextual nature of new knowledge - especially important in the world of fragmented and detached from the dynamics of the digital theoretical knowledge.

The report considers the methodology developed in connection with the use of AR, which can be applied not only to the teaching of Book History, but also in most humanities spheres, where the methodology still needs to be further enhanced with new digital tools.

Creating digital contexts with the help of the implementation of AR makes it possible to overcome the dichotomy of digital versus print content in the education process and the way new generation students perceive the world.
Keywords:
Augmented reality, higher education, book history, digital.