MILK: STUDENTS BUILDING MOBILE LEARNING GAMES IN EVERYDAY PLACES
Queensland University of Technology (AUSTRALIA)
About this paper:
Appears in:
INTED2010 Proceedings
Publication year: 2010
Pages: 2881-2888
ISBN: 978-84-613-5538-9
ISSN: 2340-1079
Conference name: 4th International Technology, Education and Development Conference
Dates: 8-10 March, 2010
Location: Valencia, Spain
Abstract:
This paper explores how mobile games can transform everyday places into dynamic learning spaces filled with information and inspiration. It discusses the motivation inherent in playing games and creating games for others, and how this stimulates an interactive process of creation and reflection and evokes a natural desire to engage in learning. The use of MiLK at the Adelaide Botanic Gardens is offered as a case in point. MiLK is an authoring tool that allows students and teachers to create and share SMS games for mobile phones. A group of South Australian high school students used MiLK to play a game, create their own games and play each other’s games during a day at the gardens. This paper details the learning processes involved in these activities and how the students reflected on their learning, conducted peer assessment, and engaged in a two-way discussion with their teacher about new technologies and their implications for learning. The paper concludes with a discussion of the needs and requirements of 21st Century learners and how MiLK can support teaching methods that engage learners and equip them with appropriate skills for a future workforce. Keywords:
Mobile learning, personalised learning, cross-institutional learning, learning spaces, serious games, mobile phones, life long learning.