About this paper

Appears in:
Pages: 10468-10477
Publication year: 2017
ISBN: 978-84-697-3777-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2017.0983

Conference name: 9th International Conference on Education and New Learning Technologies
Dates: 3-5 July, 2017
Location: Barcelona, Spain

DESIGNING INQUIRY-BASED LEARNING CONDITIONS WITHIN 3D-SIMULATION ENVIRONMENT

J. Montusiewicz, S. Skulimowski

Lublin University of Technology (POLAND)
The constant development of information technology expands access to new content in the sciences and engineering. As the complexity of the issues we want to learn grows, so does usually the cost of learning by doing. It seems that the cost of teaching and learning can be expressed by: the financial outlays required to construct the research stand, the size of the area in which the stand will be located, the time needed to prepare, conduct and reconstruct the conditins for the experiment, and the time taken to acquire and understand the basic concepts of new issues. In the paper, the authors present the use of 3D visualisation and simulation technology to reduce the mentioned costs and consequently increase the availability of complex science and engineering content.

The authors also take into account the fact that virtual simulation environments provide the ability to independently define the purpose of the experiment. As a result, each participant can not only obtain knowledge from top-down scenarios, but can also gain insights into the behaviour of objects in a simulation environment. The experimental problem described in this article is concerned with the study of the behaviour of a collection of moving virtual robots. This problem is directly related to the so-called collective programming of objects that communicate with each other in order to solve problems.

This article describes the design of a simulation environment based on the Unity graphics engine. The project assumes a modification of the standard graphic engine interface and making it more accessible to people unfamiliar with information technology. In addition, the article presents examples of prepared experiment scenarios and selected results of student experiments and the results they achieved.
@InProceedings{MONTUSIEWICZ2017DES,
author = {Montusiewicz, J. and Skulimowski, S.},
title = {DESIGNING INQUIRY-BASED LEARNING CONDITIONS WITHIN 3D-SIMULATION ENVIRONMENT},
series = {9th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN17 Proceedings},
isbn = {978-84-697-3777-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2017.0983},
url = {http://dx.doi.org/10.21125/edulearn.2017.0983},
publisher = {IATED},
location = {Barcelona, Spain},
month = {3-5 July, 2017},
year = {2017},
pages = {10468-10477}}
TY - CONF
AU - J. Montusiewicz AU - S. Skulimowski
TI - DESIGNING INQUIRY-BASED LEARNING CONDITIONS WITHIN 3D-SIMULATION ENVIRONMENT
SN - 978-84-697-3777-4/2340-1117
DO - 10.21125/edulearn.2017.0983
PY - 2017
Y1 - 3-5 July, 2017
CI - Barcelona, Spain
JO - 9th International Conference on Education and New Learning Technologies
JA - EDULEARN17 Proceedings
SP - 10468
EP - 10477
ER -
J. Montusiewicz, S. Skulimowski (2017) DESIGNING INQUIRY-BASED LEARNING CONDITIONS WITHIN 3D-SIMULATION ENVIRONMENT, EDULEARN17 Proceedings, pp. 10468-10477.
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