DIGITAL LIBRARY
JEU: FROM BLENDED MOBILITY TO ONLINE MOBILITY
1 ISPGAYA (PORTUGAL)
2 AP Hogeschool Antwerpen (BELGIUM)
3 CityLink Haarlem (NETHERLANDS)
4 Uniwersytet Lodzki (POLAND)
5 DKIT (IRELAND)
6 Hochschule Nordhausen (GERMANY)
About this paper:
Appears in: INTED2021 Proceedings
Publication year: 2021
Pages: 10277-10281
ISBN: 978-84-09-27666-0
ISSN: 2340-1079
doi: 10.21125/inted.2021.2144
Conference name: 15th International Technology, Education and Development Conference
Dates: 8-9 March, 2021
Location: Online Conference
Abstract:
JEU: let's play together for the European Union is an Erasmus+ project that is suffering from SARS-COVID-2 virus and resulting COVID-19 illness. One of the problems that the Erasmus+ projects suffer from is an international lockdown and the impossibility to organize the intended real live mobility for students and mentors from both Universities and NGO. In this JEU project we have worked out a solution that is based on the experience of academics and non-profit enthusiasts. In this paper we show the general schedule of the online event that is a substitution of the real 11-day mobility. We show and analyze our schedule, pre-mobility part, and “mobility” part, as well as their pros and cons.

J.C. Monteiro, H. Bollaert, H. Luther-Caby, P. Milczarski and D. O'Reilly, “JEU: Let’s play together for the European Union,” in 13th annual International Conference of Education, Research and Innovation, 2020. ICERI 2020. pp. 7328-733, 2020, refer that the project focuses on three topics crucial not only to the European Union. They are related to the fostering of European citizenship, to the awareness of the persistent gender inequalities in society and to provide cognizance about climate change and the need for environmental protection. It is further highlighted that schools, as places for both the transmission of knowledge and the learning of citizenship, appear ideal to make young people aware of the issues quoted above.

As such, a consortium of Higher Education Institutions (HEI) - Artesis Plantijn Hogeschool Antwerpen (Belgium), Dundalk Institute of Technology (Ireland), Hochschule Nordhausen (Germany), ISPGaya - Instituto Superior Politécnico (Portugal) and Uniwersytet Lodzki (Poland) - and Non-Governmental Organizations (NGO) - le Partenariat (France), Kurioz (France) and CityLink Haarlem (Low Countries) - were awarded a grant, under KA201 Erasmus+ Programme, to produce innovative content to raise awareness to these issues. Their joint proposal is “JEU: Let's play together for the European Union.”

In the present article, with the project partners facing their first student mobility, we show the detailed description of the schedule of the online event that intends to imitate the real mobility. We divide the whole event into two parts, as we would have done in normal circumstances. The first part prepares the students and mentors for the event. The second one conducts the 6-day intensive online series of activities (e.g.workshops, technical support, mentoring etc.) that will result in high-value students’ projects. The project will also produce a short description of the JEU project's main objectives, the methodology used to implement and monitor it, the tools that will be used to assess it, and finally the main outcomes expected from it.
Keywords:
Serious Game, Citizenship, Active Learning, COVID-19.