DIGITAL LIBRARY
TRAINING THROUGH ROLE-BASED TASKS - PROJECT "DIGITAL FOOTPRINT: HEALTH AND NATURE"
University of Ruse "Angel Kanchev" (BULGARIA)
About this paper:
Appears in: ICERI2025 Proceedings
Publication year: 2025
Pages: 2359-2363
ISBN: 978-84-09-78706-7
ISSN: 2340-1095
doi: 10.21125/iceri.2025.0793
Conference name: 18th annual International Conference of Education, Research and Innovation
Dates: 10-12 November, 2025
Location: Seville, Spain
Abstract:
This article presents an Information technology lesson in tenth grade that applies the principles of role-based tasks and gamification to increase student interest and active involvement in the learning process.

Special emphasis is placed on role-based tasks as a strategy for differentiated learning, in which each student is assigned a different role within the team. In this way, students work according to their abilities and potential, while at the same time developing new skills through cooperation and mutual assistance.

Students are assigned to teams depending on their motivational type, which is pre-determined by integrating three defining psychological criteria: source of motivation, attribution of success/failure, and degree of self-regulation. This distribution ensures a balance of individuality in the teams and encourages mutual learning by combining the strengths of different types of motivation and creating conditions for effective collaboration and support.

By introducing game elements such as challenges, missions, and points, both while working on the tasks and during their assessment, students imperceptibly acquire new knowledge, which is both a cognitively stimulating and emotionally engaging activity.
Keywords:
Education, gamification, role-based tasks.