FORMING AN ENTREPRENEURIAL MINDSET AMONG K-12 PUPILS THROUGH BUSINESS SIMULATION GAMES
Lublin University of Technology (POLAND)
About this paper:
Conference name: 10th annual International Conference of Education, Research and Innovation
Dates: 16-18 November, 2017
Location: Seville, Spain
Abstract:
Business simulation games are a very popular type of serious games. They provide the opportunity to carry out entrepreneurial exercises without any business risks. The game puts a player in a particular business situation using mathematical models and appropriate software. This software, and especially its interfaces, are similar to that used in real business.
The article defines the list of characteristics and areas of entrepreneurship, as well as the results of the analysis of their subjective increase. During the Lublin Science Festival 2017 at the Lublin University of Technology, entrepreneurship education workshops were held with the use of a business simulation game to organise a competition. K-12 pupils took part in these workshops. They played a competitive group business game that used a computer network as a technical base. In this game students have their own virtual service company and compete in a common and limited market.
The article presents the results of questionnaire surveys conducted among the participants of the competition. Respondents (K-12 pupils) pointed to the positive aspects of serious games as an educational tool, mainly by providing an interesting way to learn, applying theoretical knowledge in practice, the development of thinking and team working, and increasing the skill of fast adaptation to different requirements.
The K-12 pupils pointed to the subjective impact of the game on their entrepreneurial attitude in different areas. This has also been noted in the paper.Keywords:
Entrepreneurship, decision simulation games, K-12 pupils education, opinions.