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Appears in:
Pages: 1891-1894
Publication year: 2017
ISBN: 978-84-697-6957-7
ISSN: 2340-1095
doi: 10.21125/iceri.2017.0578

Conference name: 10th annual International Conference of Education, Research and Innovation
Dates: 16-18 November, 2017
Location: Seville, Spain

FORMING AN ENTREPRENEURIAL MINDSET AMONG K-12 PUPILS THROUGH BUSINESS SIMULATION GAMES

M. Milosz, E. Milosz, M. Juszczyk

Lublin University of Technology (POLAND)
Business simulation games are a very popular type of serious games. They provide the opportunity to carry out entrepreneurial exercises without any business risks. The game puts a player in a particular business situation using mathematical models and appropriate software. This software, and especially its interfaces, are similar to that used in real business.

The article defines the list of characteristics and areas of entrepreneurship, as well as the results of the analysis of their subjective increase. During the Lublin Science Festival 2017 at the Lublin University of Technology, entrepreneurship education workshops were held with the use of a business simulation game to organise a competition. K-12 pupils took part in these workshops. They played a competitive group business game that used a computer network as a technical base. In this game students have their own virtual service company and compete in a common and limited market.

The article presents the results of questionnaire surveys conducted among the participants of the competition. Respondents (K-12 pupils) pointed to the positive aspects of serious games as an educational tool, mainly by providing an interesting way to learn, applying theoretical knowledge in practice, the development of thinking and team working, and increasing the skill of fast adaptation to different requirements.

The K-12 pupils pointed to the subjective impact of the game on their entrepreneurial attitude in different areas. This has also been noted in the paper.
@InProceedings{MILOSZ2017FOR,
author = {Milosz, M. and Milosz, E. and Juszczyk, M.},
title = {FORMING AN ENTREPRENEURIAL MINDSET AMONG K-12 PUPILS THROUGH BUSINESS SIMULATION GAMES},
series = {10th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2017 Proceedings},
isbn = {978-84-697-6957-7},
issn = {2340-1095},
doi = {10.21125/iceri.2017.0578},
url = {http://dx.doi.org/10.21125/iceri.2017.0578},
publisher = {IATED},
location = {Seville, Spain},
month = {16-18 November, 2017},
year = {2017},
pages = {1891-1894}}
TY - CONF
AU - M. Milosz AU - E. Milosz AU - M. Juszczyk
TI - FORMING AN ENTREPRENEURIAL MINDSET AMONG K-12 PUPILS THROUGH BUSINESS SIMULATION GAMES
SN - 978-84-697-6957-7/2340-1095
DO - 10.21125/iceri.2017.0578
PY - 2017
Y1 - 16-18 November, 2017
CI - Seville, Spain
JO - 10th annual International Conference of Education, Research and Innovation
JA - ICERI2017 Proceedings
SP - 1891
EP - 1894
ER -
M. Milosz, E. Milosz, M. Juszczyk (2017) FORMING AN ENTREPRENEURIAL MINDSET AMONG K-12 PUPILS THROUGH BUSINESS SIMULATION GAMES, ICERI2017 Proceedings, pp. 1891-1894.
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