DIGITAL LIBRARY
DIGCOMP FRAMEWORK AS A TOOL TO IMPROVE DIGITAL LITERACY IN EU – CONCLUSIONS FROM CASE STUDIES OF ITS IMPLEMENTATION
Lublin University of Technology (POLAND)
About this paper:
Appears in: EDULEARN16 Proceedings
Publication year: 2016
Pages: 6205-6212
ISBN: 978-84-608-8860-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2016.0333
Conference name: 8th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2016
Location: Barcelona, Spain
Abstract:
Digital Competence has been acknowledged by the European Union (EU) as one of the 8 key competences for Lifelong Learning. DIGCOMP is the framework for developing and understanding digital competence in EU. It was developed by EU research institutions. The DIGCOMP framework describes what digital competence is and groups its components in five areas: information processing, communication, content creation, safety and problem solving. The framework defines three levels of competencies sets. During framework developing scientific approach was applied. The framework consisted of the five dimensions: competence areas, competences, proficiency levels, examples of the knowledge, skills and attitudes applicable to each competence, and examples on the applicability of the competence to different purposes (two different examples: learning and employment are provided).

DIGCOMP framework is a tool to improve citizens’ digital competences and to standardize the approach to digital literacy across EU.

The article presents the DIGCOMP framework and examples of its use for the purpose of raising the level of digital competences of the society. The examples come from different EU countries and show to wider and wider spread of the DIGCOMP standard. Different running projects are presented and discussed in the paper. Their results are also summarized and generalized.

At the end of the paper, trends and future developments of the DIGCOMP framework are presented, based on experiences of its implementation by different EU projects.
Keywords:
Digital competencies, digital literacy, projects.