DIGITAL LIBRARY
A DIGITAL GAME ON CREATIVITY AS A WORKSHOP
IUPUI, Herron School of Art and Design (UNITED STATES)
About this paper:
Appears in: EDULEARN21 Proceedings
Publication year: 2021
Page: 10507 (abstract only)
ISBN: 978-84-09-31267-2
ISSN: 2340-1117
doi: 10.21125/edulearn.2021.2179
Conference name: 13th International Conference on Education and New Learning Technologies
Dates: 5-6 July, 2021
Location: Online Conference
Abstract:
In this research, I investigate the relationship between creativity and play using an educational game and identify how video games affect our creative process. Recently, I have been developing a one-level game to teach creative strategies and create meaningful images for the foundation students at Herron School of Art and Design. In this game, I emphasize the relationship between creativity and complex problem solving, and try to measure the effects of creative digital games on short-term education as a workshop. I also examine how creative digital games help to teach creativity, complex problem solving; and how video games can be part of the creative learning process as a workshop. Digital games are very useful tools to teach creativity strategies to create meaningful visuals. First of all, playing digital games and teaching art/design use the same “learning by doing” learning approach. Second, players face different and various problems in digital games and they try to solve these problems. Third, “gamification” is a very effective ability to manage and foster creative skills. Therefore, I have been working on designing a game to enrich my foundation year courses. You can play the first draft of the game: http://fac.gurkanmihci.com/
Keywords:
Design, game, video games, design education, technology, virtual, interactive.