DIGITAL LIBRARY
THE GAME AS A NECESSARY COMPONENT OF E-LEARNING MATERIALS FOR CHILDREN
Kazan Federal University (RUSSIAN FEDERATION)
About this paper:
Appears in: EDULEARN19 Proceedings
Publication year: 2019
Pages: 6733-6736
ISBN: 978-84-09-12031-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2019.1617
Conference name: 11th International Conference on Education and New Learning Technologies
Dates: 1-3 July, 2019
Location: Palma, Spain
Abstract:
The modern educational process is now moving into the digital space, as information technology and the Internet can improve its efficiency, make it more diverse, interesting, and accessible. Among the latest technologies of teaching foreign language to preschool and primary school children, digital educational resources occupy an important place.

Games, as you know, at an early stage of mastering a foreign language are the most effective form of teaching preschoolers. The games help turn the learning process into an exciting experience and are a powerful incentive to learn a foreign language. The gaming component in digital educational resources for children is designed to promote the development of creative thinking, increase interest in language learning, and enhance cognitive activity. The games also contribute to the development of qualities such as independence and initiative.

Digital space allows you to create games in a multimodal format, which involves several modes of translation of meanings: text, audio and visual. Games that integrate text, images, motion and sound are only possible in the digital environment.

As an example, the creators of the online school of Russian language for children 3-5 years, "Living fairy tales", show that multimodal games are a good way to enhance vocabulary, grammar, listening and speaking skills, contributing to the formation and development of communicative competence of students.

Games contribute to the implementation of important methodological tasks, such as creating psychological comfort in the process of learning a foreign language, providing a natural opportunity for multiple repetition of the language material, and aiding students in choosing the right speech model, which contributes to the development of training for spontaneous situational speech in general.
Keywords:
Game, digital educational resource, preschooler training, multimodality.