About this paper

Appears in:
Pages: 906-914
Publication year: 2018
ISBN: 978-84-09-02709-5
ISSN: 2340-1117
doi: 10.21125/edulearn.2018.0312

Conference name: 10th International Conference on Education and New Learning Technologies
Dates: 2-4 July, 2018
Location: Palma, Spain

NAVIGATE - INFORMATION LITERACY: A GAME-BASED LEARNING APPROACH FOR AVOIDING FAKE CONTENT

S. Menon1, M. Uggeri1, G. Yancheva2, F. Zanichelli3

1Fondazione Politecnico di Milano (ITALY)
2University of Library Studies and Information Technologies (BULGARIA)
3University of Parma (ITALY)
The paper presents the preliminary findings of NAVIGATE (09/2017-08/2020), a project funded by Erasmus+ program under Key Activity 2 - Strategic partnership supporting innovation. It is focused on the creation of a set of didactical resources (methodologies, competency tree, serious games) that can hopefully support the enhancement of Information Literacy competences. The project is focused on Higher Education (HE) students in Humanities as major target.
The first output of the project is a competency tree based on the analysis of the Information Literacy Training Needs in Faculties of Humanities in European Universities. A survey has been administrated in 3 different countries: Italy, Bulgaria and Sweden between December 2017 and January 2018: results of this monitoring process show the existence of a gap between reality and self-perception in HE students about their awareness on information literacy competences.
@InProceedings{MENON2018NAV,
author = {Menon, S. and Uggeri, M. and Yancheva, G. and Zanichelli, F.},
title = {NAVIGATE - INFORMATION LITERACY: A GAME-BASED LEARNING APPROACH FOR AVOIDING FAKE CONTENT},
series = {10th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN18 Proceedings},
isbn = {978-84-09-02709-5},
issn = {2340-1117},
doi = {10.21125/edulearn.2018.0312},
url = {http://dx.doi.org/10.21125/edulearn.2018.0312},
publisher = {IATED},
location = {Palma, Spain},
month = {2-4 July, 2018},
year = {2018},
pages = {906-914}}
TY - CONF
AU - S. Menon AU - M. Uggeri AU - G. Yancheva AU - F. Zanichelli
TI - NAVIGATE - INFORMATION LITERACY: A GAME-BASED LEARNING APPROACH FOR AVOIDING FAKE CONTENT
SN - 978-84-09-02709-5/2340-1117
DO - 10.21125/edulearn.2018.0312
PY - 2018
Y1 - 2-4 July, 2018
CI - Palma, Spain
JO - 10th International Conference on Education and New Learning Technologies
JA - EDULEARN18 Proceedings
SP - 906
EP - 914
ER -
S. Menon, M. Uggeri, G. Yancheva, F. Zanichelli (2018) NAVIGATE - INFORMATION LITERACY: A GAME-BASED LEARNING APPROACH FOR AVOIDING FAKE CONTENT, EDULEARN18 Proceedings, pp. 906-914.
User:
Pass: