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ANALYSIS OF THE COMBINED APPLICATION OF GROUP DYNAMICS IN THE CLASSROOM FOR UNIVERSITY STUDENTS
Universitat Politècnica de València (SPAIN)
About this paper:
Appears in: INTED2024 Proceedings
Publication year: 2024
Pages: 6307-6313
ISBN: 978-84-09-59215-9
ISSN: 2340-1079
doi: 10.21125/inted.2024.1656
Conference name: 18th International Technology, Education and Development Conference
Dates: 4-6 March, 2024
Location: Valencia, Spain
Abstract:
Collaborative learning and group activities play a vital role not only in increasing academic knowledge but also in cultivating indispensable professional and social skills, such as teamwork, effective meetings, decision making, and empathy for problem solving, communication, motivation, leadership and conflict resolution.

This article addresses how different group work techniques can be combined, such as Fishbowl, Role-playing and Brainstorming, in the same group learning dynamic, seeking motivation, involvement and emotional learning of students, in addition to preparing them for professional scenarios. from the real world.

The work was carried out with a total of 10 groups of 6 students, applying the aforementioned techniques and carrying out a subsequent quantitative investigation on 100% of the participants, to assess motivation and qualitative investigation to extract possible keys for improvement.

The 90% of the participants positively assessed the activity, stating that they had learned a lot, found it highly enjoyable, and regarded it as highly useful and applicable in the professional world.
Group dynamics allowed students to learn autonomously and develop their analytical and decision-making skills in a more efficient way.

Furthermore, the combination of different group dynamics techniques at the same time allows for more comprehensive and enriching experiences for students, especially in subjects with large groups. This enables students to participate by taking on different roles in each of the proposed dynamics simultaneously.
Keywords:
Active learning, emotional learning, dynamic group, Fishbowl, Role-playing, Brainstorming.