About this paper

Appears in:
Pages: 5403-5413
Publication year: 2016
ISBN: 978-84-608-8860-4
ISSN: 2340-1117
doi: 10.21125/edulearn.2016.2284

Conference name: 8th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2016
Location: Barcelona, Spain

A SOCIO-TECHNICAL APPROACH TO UNDERGRADUATE COMPUTER SCIENCE STUDENT DEVELOPMENT

M. Mejias, K. Jean-Pierre, G. Washington, L. Burge

Howard University (UNITED STATES)
Community interaction plays an important role in the development of a student. It ensures that students have a sense of belonging and increases their likelihood of matriculation. Community interaction also serves as a form of cognitive apprenticeship that facilitates the student’s professional development. It leads to learning of the jargon of the discipline as well as an understanding of the tacit ways of knowing and reasoning that are common to all successful members. Appropriate cognitive apprenticeship can only happen if students are aware of the technical and professional expectations of the computer Science (CS) community. In order to help both students and faculty assess and ensure the holistic development of students in their CS departments, a sociotechnical system that encourages community interaction and motivates students to co-regulate and self-regulate their technical as well as professional development is being investigated. The sociotechnical system investigates gamification as a persuasive technological approach that will motivate students to explore and achieve holistic development through increased informal learning and community interaction. Research is being conducted to understand, track and incorporate students’, as well as CS community stakeholders’ perceptions of holistic CS development. Research is also investigating the impact of a sociotechnical approach on CS students’, CS identity, CS self-efficacy, perception of community belonging, motivation, self-regulation and co-regulation.
@InProceedings{MEJIAS2016ASO,
author = {Mejias, M. and Jean-Pierre, K. and Washington, G. and Burge, L.},
title = {A SOCIO-TECHNICAL APPROACH TO UNDERGRADUATE COMPUTER SCIENCE STUDENT DEVELOPMENT},
series = {8th International Conference on Education and New Learning Technologies},
booktitle = {EDULEARN16 Proceedings},
isbn = {978-84-608-8860-4},
issn = {2340-1117},
doi = {10.21125/edulearn.2016.2284},
url = {http://dx.doi.org/10.21125/edulearn.2016.2284},
publisher = {IATED},
location = {Barcelona, Spain},
month = {4-6 July, 2016},
year = {2016},
pages = {5403-5413}}
TY - CONF
AU - M. Mejias AU - K. Jean-Pierre AU - G. Washington AU - L. Burge
TI - A SOCIO-TECHNICAL APPROACH TO UNDERGRADUATE COMPUTER SCIENCE STUDENT DEVELOPMENT
SN - 978-84-608-8860-4/2340-1117
DO - 10.21125/edulearn.2016.2284
PY - 2016
Y1 - 4-6 July, 2016
CI - Barcelona, Spain
JO - 8th International Conference on Education and New Learning Technologies
JA - EDULEARN16 Proceedings
SP - 5403
EP - 5413
ER -
M. Mejias, K. Jean-Pierre, G. Washington, L. Burge (2016) A SOCIO-TECHNICAL APPROACH TO UNDERGRADUATE COMPUTER SCIENCE STUDENT DEVELOPMENT, EDULEARN16 Proceedings, pp. 5403-5413.
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