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DESCRIPTION AND EVALUATION OF COMPUTERIZED INTERACTIVE GAMES DESIGNED TO FOSTER HIGH-QUALITY FORMATIVE ASSESSMENT
Middle East College (OMAN)
About this paper:
Appears in: ICERI2012 Proceedings
Publication year: 2012
Pages: 4981-4987
ISBN: 978-84-616-0763-1
ISSN: 2340-1095
Conference name: 5th International Conference of Education, Research and Innovation
Dates: 19-21 November, 2012
Location: Madrid, Spain
Abstract:
The new generation students have never identified the life without internet, computers and smart phones. Their routine lives are consumed by the usage of electronic media for everything from entertainment to communication as well as learning process. Playing interactive games, hearing music are most commonly preferred by current generation students. Most of the students are showing interest on playing games. Typical to their life style, students are increasingly seeking more interesting and engaging classroom environment rather than boring traditional classroom teaching. The students like to work in groups and they believe that education should be engaging and interactive. Convincing students to study material is regularly frustrating and challenging task for the teachers. Lack of interest develops increasingly evident as class time goes by, with students staring at the clock. To overcome these problem classroom materials is integrated with attractive games to foster collaborative learning. Integrating interactive educational games to the lesson planning is challenging task for every teacher. Jeopardy is an America’s most favorite television Quiz game show, which can be simply modified as “Interactive Review Game” and Real-time Quiz activity in Moodle are incorporated as a review activity in to any subject area for higher education. This paper describes the use and evaluation of the interactive review tools as self-assessment and formative assessment tool for graduate level engineering students in Oman.