DIGITAL LIBRARY
A QUIZ GAME APPLICATION TO SUPPORT STUDENTS PASSING FEDERAL UNIVERSITY EXAMS
Federal Institute of Amazonas (BRAZIL)
About this paper:
Appears in: ICERI2019 Proceedings
Publication year: 2019
Pages: 9025-9034
ISBN: 978-84-09-14755-7
ISSN: 2340-1095
doi: 10.21125/iceri.2019.2167
Conference name: 12th annual International Conference of Education, Research and Innovation
Dates: 11-13 November, 2019
Location: Seville, Spain
Abstract:
Brazil has several public universities, in which the student can take the course for free. Due to quality education, the number of high school students attempting to enter a public university is significant. However, many find it difficult to pass the tests. This situation occurs due to several factors, such as lack of financial resources for the family to invest in the student's education, difficulty of the student in organizing themselves to study, lack of a specific tool support to approach the tests of the Amazon region. In order to minimize this problem, in this research we developed a quizz game application called SISperta. This application has previous questions of the tests of the Amazon region of Brazil. We developed SISperta using Unity engine. The methodology we use to develop this research comprises three steps: application development, pilot study, observation study. The results obtained in this research are promising and enable a range of improvements that can be explored in SISperta application.
Keywords:
Application, mobile, learning, university.