DIGITAL LIBRARY
PLAYING IN AND WITH A FOREIGN LANGUAGE: AN EXPERT SURVEY ON THE POTENTIAL OF SERIOUS GAMES FOR FOREIGN LANGUAGE LEARNING
MICT/IBBT/Ugent (BELGIUM)
About this paper:
Appears in: EDULEARN10 Proceedings
Publication year: 2010
Pages: 3220-3229
ISBN: 978-84-613-9386-2
ISSN: 2340-1117
Conference name: 2nd International Conference on Education and New Learning Technologies
Dates: 5-7 July, 2010
Location: Barcelona, Spain
Abstract:
In this paper we explore the potential of serious games for foreign language learning. Serious games could provide added value compared to traditional or group teaching because they create an engaging and self-motivating environment. Moreover, skills can be conveyed in an implicit manner because gaming technology affords realistic contexts and immersive environments with a strong fun-factor.

Our paper sketches the results from a SWOT-analysis on the use of serious games for the field of foreign language learning. This SWOT-analysis was carried out in two stages. First, a literature review identified the key internal and external factors for the implementation of serious games in foreign language learning. Next, these factors were evaluated and commented upon by 37 international e-learning professionals and experts (software, serious games, CALL, blended learning ...) through an online survey.

Our paper will present a synthesis of the views derived from existing literature on serious gaming complemented with the qualitative and quantative data that was gathered by means of the expert survey. With this information we hope to provide those who are planning or starting a serious game project with a firmer framework on which ideas, goals and plans can be based.
Keywords:
serious games, call, swot, expert survey, foreign language learning.