DIGITAL LIBRARY
MULTIMEDIA DESIGN FOR TACTICAL PLAY LEARNING AMONG SPORT PRACTITIONERS
Waterford Institute of Technology (IRELAND)
About this paper:
Appears in: EDULEARN22 Proceedings
Publication year: 2022
Pages: 536-547
ISBN: 978-84-09-42484-9
ISSN: 2340-1117
doi: 10.21125/edulearn.2022.0164
Conference name: 14th International Conference on Education and New Learning Technologies
Dates: 4-6 July, 2022
Location: Palma, Spain
Abstract:
Use of media (video/animation/graphics) has long been used by athletes, coaches, and sport scientists to analyse and improve performance in technical skills and team tactics. Sports educators are increasingly open to the use of technology to support coach and learner development. However, an overreliance is a concern. This paper is part of a larger PhD study looking into these new challenges for Sports Educators. Most notably, how to exploit the deep-learning potential of Digital Media among expert learners, how to instruct sports educators to create effective media content that fosters deep-learning and finally how to make the process manageable and cost-effective.

Central to the study is Richard Mayers Cognitive Theory of Multimedia Learning. Mayers Multimedia Learning Theory proposes twelve principles that shape the design and organization of multimedia presentations to improve learning and reduce cognitive load. For example, the Prior Knowledge principle suggests and highlights different learning outcomes for Novice and Non-Novice learners respectively. Little research however is available to support this principle in modified domains (eg sports tactics and strategy).

As a foundation for further research, this paper assesses current perspectives and best practices among sports practitioners regarding strategic and tactical play learning and multimedia use. It does so by completing a thorough review of contemporary literature along with an extensive quantitative survey of key sports practitioners. The focus is on the elite athletes and whether current coaching digital media content does foster improved sports learning, among this cohort. The sport of Gaelic Football was selected as it has high strategic and tactical play content, a wide range of Practitioner skill levels (Novice to Elite), and also a significant volume of Multimedia Coaching Content available for analysis. It is hoped the resulting data will help identify and inform future instructional content design and delivery for Sports Practitioners and help promote best design practices optimal for different levels of expertise.
Keywords:
Multimedia Learning, Richard Mayers Multimedia Learning, Cognitive Theory of Multimedia Learning, Physical Education, e-learning.