DIGITAL LIBRARY
THE DIGICOMPASS TRAINING COURSE: A FLIPPED AND AI-BASED APPROACH TO CONTENT CREATION
1 European Initiative for Education (AUSTRIA)
2 Computer Science Department of the University of Cyprus (CYPRUS)
About this paper:
Appears in: INTED2024 Proceedings
Publication year: 2024
Pages: 3791-3797
ISBN: 978-84-09-59215-9
ISSN: 2340-1079
doi: 10.21125/inted.2024.0989
Conference name: 18th International Technology, Education and Development Conference
Dates: 4-6 March, 2024
Location: Valencia, Spain
Abstract:
This paper presents the results of an empirical study on the use of Generative Artificial Intelligence (AI) for content creation in the context of a Flipped Learning 3.0 training course on digital competences for adults. The study was conducted as part of the Erasmus+ KA2 project "Digital Competences Recognition Framework for Adult Education", 2022-1-CY01-KA220-ADU-000085965.

The study found that AI can be a valuable tool for content creation in the Flipped Learning 3.0 setting. AI can be used to assist but not to automate tasks such as creating multimedia content, generating the concept of interactive training content, and creating assessment material for self-evaluation or formally testing learner progress. This can free up trainers to focus on more strategic tasks, such as designing learning experiences and creating concepts like storyboards for videos. The identified problem is the missing formats of AI output to fit to multimedia content-creating tools like H5P or Canva.

However, the study also found that there are some challenges associated with using AI for content creation. For example, currently available AI tools like ChatGPT, CANVA, DALL-E or AI-supported correction tools are only suitable to a limited extent and regrettably imperfect in the context of content creation. Additionally, AI tools can be expensive, time-consuming to learn how to use and the content supplied must be checked for hallucination, correctness and accuracy.

Overall, the study suggests that AI has the potential to be a valuable tool for content creation in the flipped classroom setting. However, it is important to be aware of the associated challenges before making a decision about whether to use it. It should also be stressed that the work of the content developer cannot be taken over by AI. Finally, based on the insights of involved trainers and content developers, the study provides recommendations for people working on similar training courses.
Keywords:
AI in Education, Flipped Learning 3.0, Digital Competences, Content Creation Challenges, Multimedia Tools Integration.