DIGITAL LIBRARY
THE USE OF MULTIPLE DEVICES IN BLENDED LEARNING – FINDINGS OF THE ERASMUS+ PROJECT “TECHNICAL INNOVATION IN BLENDED LEARNING”
1 University of Technology Vienna (AUSTRIA)
2 Pädagogische Hochschule Niederösterreich Baden (AUSTRIA)
3 Swedish Association for Distance Education (SWEDEN)
About this paper:
Appears in: ICERI2018 Proceedings
Publication year: 2018
Pages: 2608-2613
ISBN: 978-84-09-05948-5
ISSN: 2340-1095
doi: 10.21125/iceri.2018.1577
Conference name: 11th annual International Conference of Education, Research and Innovation
Dates: 12-14 November, 2018
Location: Seville, Spain
Abstract:
This paper presents the first results of the practical experience of the use of multiple devices in Blended Learning in Vocational Education and Training (VET) and the transfer to School Education.

Multiple devices – like desktop computers, laptops, notebooks, tablets, and smartphones - are a fact in technology enhanced learning and training environments. Nevertheless, the course creation as well as the course delivery may fail due to the different operating systems of the devices or the various features or activities offered in the course. In the creation of the course content, the authors focus on the use of multimedia, simulations, and interactive content. On the one hand, this multimedia-based content enables high quality courses to be attractive for learners, on the other hand it must be ensured that this content is accessible on all multiple devices. Another critical item, especially in VET, is missing digital competence.

The paper presents a 360° view of the negative aspects mentioned above as well as of the benefits of the use of these devices. This covers the training approach as well as the quality of course creation, implementation and performing. Furthermore, the problem of digital competences of both trainees and trainers is discussed and practicable solutions are described.

One of the priorities of the paper is the creation of multimedia-based and interactive content as well as the delivery of this content to all used devices. A case study demonstrates the transfer of the findings to school education and compares the use of multiple devices in VET with school education.

This paper contains findings and results of the ERASMUS+ project “Technology Innovation in Blended Learning” 2017-1-ES01-KA202-038256.
Keywords:
Multiple devices, blended learning, technology enhanced learning, technology enhanced training, multimedia, interactivity.