@InProceedings{MATTERA2016GAM,
author = {Mattera, M. and Baena, V. and Pinto, A.},
title = {GAMES HIT THE BOOKS: HOW PHYSICAL GAMES CAN IMPROVE HIGHER EDUCATION STUDENTS’ CLASS-ENGAGEMENT AND LEARNING OUTCOMES},
series = {9th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2016 Proceedings},
isbn = {978-84-617-5895-1},
issn = {2340-1095},
doi = {10.21125/iceri.2016.0482},
url = {http://dx.doi.org/10.21125/iceri.2016.0482},
publisher = {IATED},
location = {Seville, Spain},
month = {14-16 November, 2016},
year = {2016},
pages = {6486-6494}}
TY - CONF
AU - M. Mattera
AU - V. Baena
AU - A. Pinto
TI - GAMES HIT THE BOOKS: HOW PHYSICAL GAMES CAN IMPROVE HIGHER EDUCATION STUDENTS’ CLASS-ENGAGEMENT AND LEARNING OUTCOMES
SN - 978-84-617-5895-1/2340-1095
DO - 10.21125/iceri.2016.0482
PY - 2016
Y1 - 14-16 November, 2016
CI - Seville, Spain
JO - 9th annual International Conference of Education, Research and Innovation
JA - ICERI2016 Proceedings
SP - 6486
EP - 6494
ER -
M. Mattera, V. Baena, A. Pinto (2016) GAMES HIT THE BOOKS: HOW PHYSICAL GAMES CAN IMPROVE HIGHER EDUCATION STUDENTS’ CLASS-ENGAGEMENT AND LEARNING OUTCOMES, ICERI2016 Proceedings, pp. 6486-6494.