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Appears in:
Pages: 3995-3999
Publication year: 2016
ISBN: 978-84-617-5895-1
ISSN: 2340-1095
doi: 10.21125/iceri.2016.1937

Conference name: 9th annual International Conference of Education, Research and Innovation
Dates: 14-16 November, 2016
Location: Seville, Spain

“TRIVIAL PURSUIT” BOARD GAME AS A TOOL TO STIMULATE THE STUDENTS PARTICIPATION IN CLASS

This project is focused on the conviction that the active participation of the students in the classes results in a real learning. Therefore, there is a necessity to find tools to stimulate that participation.

The board game "Trivial Pursuit" is well known and can be used as one of these tools. This game allows the students to learn concepts handled during the lectures and help the teachers to identify quickly the problems in acquiring these concepts. It is very important for the teachers, in order to improve the classes and to insist in those “weak points” before the final theoretical exam.

The activity is carried out in the Degrees of Pharmacy, Food Science and Technology and Human Nutrition and Dietetics. It is offered and the rules explained to the students in the first class of the course. Moreover, it is posted in the virtual campus available for the students. A deadline to join the activity is established. The joined students are distributed in work groups (5-7 people) and each student has to design 3 questions for each category proposed by the teachers. The categories are based on the main topics from the teaching guide. These questions are revised by teachers. Furthermore, they can add those queries to aboard the key concepts that students should acquire. Finally the activity is carried out and it is taken into the account for the final score.

The teachers analyze the scores compared to the participation and the success during the activity to know the impact over the learning.
@InProceedings{MATEOSAPARICIOCEDIEL2016TRI,
author = {Mateos-Aparicio Cediel, I. and Redondo Cuenca, A. and Tenorio Sanz, M.D. and Villanueva Su{\'{a}}rez, M.J. and P{\'{e}}rez Rodr{\'{i}}guez, M.L. and Rodriguez-Rodriguez, E. and S{\'{a}}nchez-Paniagua L{\'{o}}pez, M. and Herv{\'{a}}s P{\'{e}}rez, J.P. and L{\'{o}}pez Ru{\'{i}}z, B. and Andr{\'{e}}s Carvajales, P. and L{\'{o}}pez Sobaler, A.M. and Aparicio Vizuete, A. and Navia Lomb{\'{a}}n, B. and Ortega Anta, R.M.},
title = {“TRIVIAL PURSUIT” BOARD GAME AS A TOOL TO STIMULATE THE STUDENTS PARTICIPATION IN CLASS},
series = {9th annual International Conference of Education, Research and Innovation},
booktitle = {ICERI2016 Proceedings},
isbn = {978-84-617-5895-1},
issn = {2340-1095},
doi = {10.21125/iceri.2016.1937},
url = {http://dx.doi.org/10.21125/iceri.2016.1937},
publisher = {IATED},
location = {Seville, Spain},
month = {14-16 November, 2016},
year = {2016},
pages = {3995-3999}}
TY - CONF
AU - I. Mateos-Aparicio Cediel AU - A. Redondo Cuenca AU - M.D. Tenorio Sanz AU - M.J. Villanueva Suárez AU - M.L. Pérez Rodríguez AU - E. Rodriguez-Rodriguez AU - M. Sánchez-Paniagua López AU - J.P. Hervás Pérez AU - B. López Ruíz AU - P. Andrés Carvajales AU - A.M. López Sobaler AU - A. Aparicio Vizuete AU - B. Navia Lombán AU - R.M. Ortega Anta
TI - “TRIVIAL PURSUIT” BOARD GAME AS A TOOL TO STIMULATE THE STUDENTS PARTICIPATION IN CLASS
SN - 978-84-617-5895-1/2340-1095
DO - 10.21125/iceri.2016.1937
PY - 2016
Y1 - 14-16 November, 2016
CI - Seville, Spain
JO - 9th annual International Conference of Education, Research and Innovation
JA - ICERI2016 Proceedings
SP - 3995
EP - 3999
ER -
I. Mateos-Aparicio Cediel, A. Redondo Cuenca, M.D. Tenorio Sanz, M.J. Villanueva Suárez, M.L. Pérez Rodríguez, E. Rodriguez-Rodriguez, M. Sánchez-Paniagua López, J.P. Hervás Pérez, B. López Ruíz, P. Andrés Carvajales, A.M. López Sobaler, A. Aparicio Vizuete, B. Navia Lombán, R.M. Ortega Anta (2016) “TRIVIAL PURSUIT” BOARD GAME AS A TOOL TO STIMULATE THE STUDENTS PARTICIPATION IN CLASS, ICERI2016 Proceedings, pp. 3995-3999.
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