DIGITAL LIBRARY
VIDEO GAME CREATION BY STUDENTS: A PROPOSAL FOR A SYSTEMATIC REVIEW OF THE LITERATURE
Universidade do Minho (PORTUGAL)
About this paper:
Appears in: ICERI2016 Proceedings
Publication year: 2016
Pages: 826-834
ISBN: 978-84-617-5895-1
ISSN: 2340-1095
doi: 10.21125/iceri.2016.1187
Conference name: 9th annual International Conference of Education, Research and Innovation
Dates: 14-16 November, 2016
Location: Seville, Spain
Abstract:
In order to better understand the potential benefits of the use of video game creation as a pedagogical strategy, it is important to know and to have a critical overview of the available research findings on this subject matter. Our research question is thus the following: What is the reported research concerning video game creation by students? The main goals of our study are: 1. To identify and map the research conducted so far in this subject area; 2. To search for and analyse evidence of relations between video game creation by students and behavioural and/or learning outcomes. In this paper we present a protocol for a systematic review of the literature intended to address the proposed research aims.
Keywords:
Constructionism, Video Games, Pedagogical Strategies, Educational Technology, Student Authoring, Systematic Review of the Literature.